Author Topic: Ot- Yessssssss!  (Read 2029 times)

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Offline Stryke 9

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Earth2160Earth2160Earth2160Earth2160Earth2160IT'S COMING OUT!!!

In autumn, but at least there's solid evidence this time-

Exhibit A- Zuxxez makes a forum (and gets trashed)

Exhibit B- SCREENSHOTS!!! (Okay, two, but they're kinda impressive considering where the game is now)

 

Offline an0n

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*smack*

Bad dog. Don't bring crap you find on the streets in here.


Dude, firstly they're concepts. Secondly, they suck.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Stryke 9

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Top two ain't no concepts. And if you had any idea what's going on at the moment, you'd find those two mildly impressive. At least, the game model. I mean, that is, almost certainly according to my information, and IN-GAME MODEL. For an RTS. As in, 32 billion of those, rendering smoothly at once. The E3 engine is supposed to be simply godly (it's already in a few reportedly godly games), but dude!

 

Offline an0n

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If you're refering to the wire-frame one and it's partner they're renders. The two below aren't concept they're....err.....thingies......err.....In-production. Half way between a sketch and a game model.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Stryke 9

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I was referring to the top two. Rest are concepts, and yes, mediocre ones. One of them was drawn with crayon, which suggests that a certain Russian is fabricating things...

You know what else this means? I might be a moderator of a mid-size forum tomorrow.;7

 

Offline Stealth

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Offline TheCelestialOne

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Quote
Originally posted by Stealth
eck!!! :cool:
:nod:


:confused: :wtf: :sigh: :doubt: :eek2: :eek:


Do you like smilies?
"I also like to stomp my enemies, incite rebellions, start the occasional war, and spend lazy hours preening my battle aura."

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Like Babylon 5? Like Star Trek? Like science fiction? Go HERE

 

Offline Shrike

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Quote
Originally posted by Stryke 9
Top two ain't no concepts. And if you had any idea what's going on at the moment, you'd find those two mildly impressive. At least, the game model. I mean, that is, almost certainly according to my information, and IN-GAME MODEL. For an RTS. As in, 32 billion of those, rendering smoothly at once. The E3 engine is supposed to be simply godly (it's already in a few reportedly godly games), but dude!
Somehow I find it hard to believe that there's 32 billion models on screen at once. :p
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Rictor

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yeah i heard that earth 2160 engine uses bezier curves instead of polygons so i wouldnt be surprised if they looked detailed

well at least the engine is good;)

 

Offline Redfang

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Quote
Originally posted by Rictor
bezier curves

 
:wtf: And they are... what?

  

Offline Bobboau

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you know NURBs
the surface of the model is defined by  mathmatical function rather than points and a plain
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


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Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

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Quote
the surface of the model is defined by mathmatical function rather than points and a plain


Now if only all games used this... ;7

 

Offline Stryke 9

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About half of the RTSes made in this half of this year do. When TopWare tanked Zuxxez started scavenging the engine for all THEIR games, and I think they sold it to a bunch of other companies, too.

 

Offline TheCelestialOne

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Quote
Originally posted by CP5670


Now if only all games used this... ;7


:nod:
"I also like to stomp my enemies, incite rebellions, start the occasional war, and spend lazy hours preening my battle aura."

~Supporter of the The Babylon Project~

Like Babylon 5? Like Star Trek? Like science fiction? Go HERE

 

Offline Redfang

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Quote
Originally posted by CP5670


Now if only all games used this... ;7

 
Well if those are better and faster than regular polygons, then why not. :p

 

Offline Stryke 9

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No faster, just means you can get truly rounded edges.

 

Offline Redfang

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Quote
Originally posted by Stryke 9
No faster, just means you can get truly rounded edges.

 
So better then. :p
 
I just hope they won't be alot slower, soon every game will use bezier curves... maybe. :)

 

Offline delta_7890

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All of my models are made from NURBs.  ^^;;
~Delta

 

Offline Stryke 9

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Not any slower. That's what's so cool and froody about the E3 engine, and part of the reason I'm going to be freaking out until it ships, and likely for a good while afterward. I suppose it's mostly because E2150 really is the best game I've ever played, and Zuxxez seems interested in improving on the ****ty aspects while keeping most of the goodies, but...