1. Why does the <any wingman> option in the message sender selection always choose the same wingman? I have a mission in which this option is used three times, and each time it is the same exact wingman. If I restart the mission, it will choose a different wingman, but will still use him for any further messages. And it's not happening because I only have one wingman alive either.
2. The disarm* command used in game also calls for protection on the target if I'm not mistaken. Is there anyway to prevent such protection from being called? The sexp version is fine since I can just unprotect sexp right afterwards.
3. Occasionally, a large ship (such as a corvette) will fire a slash beam at enemy fighters. How can I stop this as well?
4. How can I have an enemy wing spawn at an initial, designated location but then have them spawn in waves using the near target cue?
That's all mates, thanks!