Hi,
I can create a warp-effect to suggest an unstable jumpnode.
I need to have it appear at random times (within a recurring 5-20second window) throughout the mission.
Attached is my current SEXPs:
The game checks mission time every [random] seconds then modifes the jumpnode variable by a random number.
It then checks that same variable - if divisible by 5 then the Warp-effect appears, runs for 5 seconds then fades out.
Or it should.
Instead I either get the damn effect ALL the time, or not at all.
Ive been tweaking this, messing with modify-variable, mod, if-then-else, when-argument, every-time, etc etc.
This is driving me bananas......
HELP ME, OH HLP. YOU'RE MY ONLY HOPE.
[attachment deleted by an evil time traveler]