Author Topic: Commandline Pruning  (Read 7700 times)

0 Members and 2 Guests are viewing this topic.

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Seriously, having either a command-line argument or an in-game options item for something like dual scanlines is just plain laughable. Something like that belongs in a table or nowhere at all.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
If you consider it a mod option, sure.  But some people consider it a user preference option.

EDIT: It would be worth taking a poll on how many people consider it one versus the other.

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
There are many things one can do with that targeting box -- specify a shader, or display wireframe vs. modelled, etc.  It is odd to say the least, that dual scanning lines is a command line option whilst none of the others are.  One might 'prefer' wireframes, or a scanlines shader in there too, but these can only be done through table edits.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Steam
Queue Menu UI Overhaul!  ;7
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
If you consider it a mod option, sure.  But some people consider it a user preference option.

Without consideration either way, really. It's kinda on the same laughableness level as including an option in Super Mario Bros for whether fireballs should rotate clockwise or counterclockwise, because you know some people really might prefer it the other way. There's an infinite number of small details like that that could have a user-visible option, and the (good) reason they don't all have one is not just that no one did it.

That said, I'm not really against the existence of any such option no matter how meaningless, only that they should be tucked away somewhere far enough. An equivalent of an about:config or something. An option alongside with all the "meaningful" ones, implying that it's worth the average user's time to think about? Not such a good idea.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
You could actually cleanup a lot of the stuff in the command line by getting rid of the developmental and troubleshooting section and put that in a table.  Those that normally use it would be well able to modify a table to use it.  That would get rid of about 37 items.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Seriously, having either a command-line argument or an in-game options item for something like dual scanlines is just plain laughable. Something like that belongs in a table or nowhere at all.
I don't know that I agree myself.  I play a lot of Team Fortress 2, and as Valve has tweaked its menu layout over the years, they've wound up with a specific advanced options menu that covers a bunch of minor UI elements that are essentially equivalent to the features we're talking about here.  (Things like seeing damage numbers appear over the heads of people you're shooting, or a little indicator over your healing target when you play as the Medic, to give a few examples.)  They don't affect gameplay in any significant way, but they're easily accessible to anyone to provide some level of customization over the basic game interface.  Granted the specific example of dual scanlines is something that I've always seen as kind of silly, since it's hard to picture anyone out there saying "RAWR I WANT ONLY ONE ALWAYS AND 4EVAR," but I do think user control over this general class of features has a valid place.

Aet's not forget that if we go all the way back to retail, the game allows for full control over which HUD elements display, and when they appear.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Maybe the HUD customization menu could be expanded to include those options? I don't think it was touched since retail, it doesn't seem to display custom HUD graphics and nor any new additions.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
If it hasn't been touched for that long, I shudder to think what that tentacle of Codethulhu looks like. :p

But yeah, in a perfect world, that'd be an ideal place for most of these options, since they're pretty much all HUD-related.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Chances are, it's still original :v: code. As such, it shouldn't be too bad, at least compared to parts everyone had dabbled with at some point...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Chances are, it's still original :v: code. As such, it shouldn't be too bad, at least compared to parts everyone had dabbled with at some point...

Original V code is some of the worst.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Also some of the best.  It depends on where you look.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Post the nebula sauce Goob

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions

  

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
That just screams, "It's crunch time and none of the team have slept for three days and teehee I'm punchy as hell." :D