Author Topic: crash when using mediavps  (Read 1228 times)

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Offline Gladius

  • 21
crash when using mediavps
I have attached the appropriate log file.

[attachment deleted by an evil time traveler]

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: crash when using mediavps
Code: [Select]
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : Intel Inc.
  OpenGL Renderer  : Intel HD Graphics 3000 OpenGL Engine
  OpenGL Version   : 2.1 APPLE-7.32.12
If you are on a dual-graphic card configuration, now would be the good time to force FSO to run on the real card. Otherwise, well sucks. I have no idea how reliable Intel drivers are on OSX, but ogl 2.1 seems like something out of half a dozen years ago.
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Offline Gladius

  • 21
Re: crash when using mediavps
I'm on a Macbook Pro, so the Intel HD 3000 is all I got.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: crash when using mediavps
you could try adding the -no_glsl command line parameter.  You can find it under Troubleshoot / Disable GLSL (shader) support in the launcher Advanced Settings tab.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Gladius

  • 21
Re: crash when using mediavps
That worked!  But does that mean I'll just have to play without shaders?

 

Offline niffiwan

  • 211
  • Eluder Class
Re: crash when using mediavps
unfortunately yes. I don't know much about shaders but I think our support is closer to OGL 3 rather than 2, and I have to disable shaders when running on Linux with 2.1 Mesa drivers.

You could also try "Disable OpenGL RenderTargets" "Don't use shaders for model rendering" (same place in the launcher) and see if that by itself makes things work, that should preserve some of the advanced visuals.

Edit:  oops - wrong setting
« Last Edit: December 18, 2013, 07:46:56 pm by niffiwan »
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Hellzed

  • 28
Re: crash when using mediavps
Updating to the latest OS X should help you with better openGL support. Not sure which version.

On Linux, we now have openGL 3.2 support in mesa...