Author Topic: Nightly (Windows): 14 Jan 2014 - Revision 10297  (Read 2398 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 14 Jan 2014 - Revision 10297
Here is the nightly for Windows on 14 Jan 2014 - Revision 10297

Group: NO-SSE
fso-WIN-NO-SSE-20140114_r10297.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20140114_r10297.7z
MD5Sum

Group: SSE
fso-WIN-SSE-20140114_r10297.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r10286 | karajorma | 2014-01-11 09:07:36 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

X3N0-Life-Form's Call-SSM-Strike SEXP.
------------------------------------------------------------------------
r10287 | zookeeper | 2014-01-11 15:36:40 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/hud/hudtarget.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported $Velocity Inherit weapons table option from zookeeper branch.
------------------------------------------------------------------------
r10288 | zookeeper | 2014-01-11 15:45:57 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported $Acceleration Time weapons table option from zookeeper branch.
------------------------------------------------------------------------
r10289 | zookeeper | 2014-01-11 15:47:38 -0600 (Sat, 11 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Ported "no homing speed ramp" weapon flag from zookeeper branch.
------------------------------------------------------------------------
r10290 | zookeeper | 2014-01-12 04:48:27 -0600 (Sun, 12 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipweapon.cpp

Fixed +Spread From LOD not working.
------------------------------------------------------------------------
r10293 | zookeeper | 2014-01-13 06:38:05 -0600 (Mon, 13 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp

Fixed breakage from r10254: key tokens in messages weren't getting translated right.
------------------------------------------------------------------------
r10295 | niffiwan | 2014-01-14 04:18:06 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: scripting access to ship orders; also allows modifying some order values
------------------------------------------------------------------------
r10296 | niffiwan | 2014-01-14 04:18:12 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: add scripting function to get the wing of a ship
------------------------------------------------------------------------
r10297 | niffiwan | 2014-01-14 04:18:18 -0600 (Tue, 14 Jan 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Admiral MS: add scripting function to get the waypoint-list of a waypoint
------------------------------------------------------------------------


« Last Edit: January 15, 2014, 10:05:04 am by chief1983 »

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Did something change with beams?  I was playing a mission that I previously had played and had no problems with, where I'm supposed to fight off fighters and bombers while an Argo transport and a Hippocrates out run a Hecate, a Deimos and a couple of Aeolus cruisers.  But suddenly I've got a Hecate Bgreen destroying a ship thats 9000 meters away as the mission starts.  It appears that the range and accuracy of the beams on all the ships have suddenly increased.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

  

Offline niffiwan

  • 211
  • Eluder Class
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Unless the mission uses scripting, this nightly shouldn't have affected beams at all (and even if it did use scripting I don't see how this nightly could be the cause). Is this the 1st nightly that the problem occurs in?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
It worked fine on 10280.  I notice the list of changes for this nightly starts with 10293.  What other changes weremade between 10280 and 10293?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
There's been a few weapon changes from zookeeper ($Velocity Inherit / $Acceleration Time / no homing speed ramp) but none of those affected beam.cpp.  The "$Velocity Inherit" commit did change some AI code which I guess could be related.  Can you create a test mission & mantis it?  With that small a range of commits to check it should not take long to find out exactly which commit caused the problem.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
I'll put one together tonight when I get back from work.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
I don't see how any of the commits between this and the last nightly could possibly have caused something like that.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
I fixed the log, must have somehow updated the source tree these are built from without putting it back the other day.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Mantis #3000 submitted
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Nightly (Windows): 14 Jan 2014 - Revision 10297
Okay, so Admiral MS pointed out that it was indeed my fault in r10288 after all. :rolleyes: It's fixed now.