Author Topic: Turret probs...  (Read 1791 times)

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Offline Unknown Target

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How do you get turrets on player ships to fire? I'm doing a little experimenting with the cap ships in the game, but the turrets don't fire. I've tried to put in beam and turret free all, but they still don't work...:(

 

Offline Pera

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The ships flag must be set to bomber.
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Offline Unknown Target

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Nope...

 

Offline Pera

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Quote
Originally posted by Unkown Target
Nope...


What do you mean nope? If you mean it didn't help, then there's something wrong with the tables, model or mission. If you mean "it doesn't need to be bomber", then yes it does.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Unknown Target

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Easy, Pera, easy. I meant, nope, it doesn't work. I should perhaps elaborate: I'm trying a highly-experimental way to allow the player to fly cap ships with every turret, etc. enabled.

 

Offline Pera

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Well, you're not the first one to try that :) . They should work by just changing the flag to bomber and making the ship player flyable. There is a limit of how many turrets/subsystems a player ship can have, but breaking that limit causes crashes, not that.

Perhaps you should try starting all over again, and doing nothing else except 1. bomber, 2. player flyable.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Unknown Target

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I put that in. Anyways, I know about the crashing ( I have to use the invulnerable tag to keep it from happening). Anyways (again) it still doesn't work! :(

 

Offline Redfang

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I guess that's impossible to do without source.

 

Offline Unknown Target

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I'll figure it out ;)