Ok, I'm going to give answers bit by bit.
Okay, this version is beatable. Your FREDding has certainly improved; if you remember what you've learned here, you should be able to make solid missions. Nice touch, tying in the Vaspado's beam shot to the capture and availability of Capella-era ships in future missions (can I have Kaysers and Tornados plz
)
Thank you, Well, when i get hard enough to the things they seems to work our

'bout the kaysers, they will be available when campaign progresses. No spoilers!
Weakening subsystems by setting their strength to lower percentages looks odd in-mission (like those subsystems were damaged, even on fresh ships.) The best way to weaken or strengthen individual ship subsystems is by using armor types provided in your mod's Armor.tbl, though table-editing goes beyond the scope of mere FREDding.
Explanation under way! There are few reasons:
1) Ross 128 is another of the non-core systems, and not every ship must be in fresh-off-the-shipyard-maintenance state, sol gate costs GTVA almost everything it can spare. (That's the poorer explain, so why the beam is only damaged!?), notice GTVA was taken off guard, when Halabard wrecked the corvette and jammed all their comms, gaining the node, making the security council panic, and in 15 minutes later, they attack on the military installation, they are off guard as hell, sending in anything close enough to try to reinforce the positions. If the boarding operation would be prolonged or placed about 30 minutes later, Laramis Supreme Reign would be facing the GTD Maveric along with corvette and cruiser screen, rendering the blitz impossible to them.
2) Making the turrets low armor at the FRED is not giving enough for me, they would be hard to disarm again, I would need to write a specified armor type for this, or "borrow" it from some other mod. BUT I want this campaign as clear of additional files as it is possible.
Maybe when I get to release it as single VP's file (finished), I'll change it to "nice and cool", polish everything I can.
Taking out the Naeros's subsystems is still a bit tedious (especially if you've lost all your wingmen already.) Maybe have a wing of allied bombers with Stiletto IIs jump in to disable the station's subsystems, and you have to defend the bombers from one last wave of enemy fighters while they do their job?
Could do it, but it would be sharp-risky to the "senseless fighter attack" problem... I will think about it though.
BTW, why is the player flying for the anti-GTVA rebel faction?
The campaign goal is to tell one of the periods of my story line, how the GTVA haters: Laramis Supreme Reign attacks the GTVA systems gaining some ground at first, but later on, getting pushed back and almost defeated at hands of the Vasudans that finally joins the fight.
My idea to show events from the LSR side was a sort of experiment, there are loads of campaigns that side's with GTVA, but it's not a rule, isn't it?
Also, it's far more foreseen then you may think.
After the events of this campaign, there is new faction formed,
Star Alliance (can bring more on the topic if you are interested), and the next campaign I will be making, will tell the story how the GTVA takes another fight with the Star Alliance, and THEN player will be fighting on the side of GTVA. (will fancy new ship models, new weapons, capship and fighter alike, creating new storyline and new alien race! I have the files for all of this already set and ready, just mission making is left!)
Contrast, trying to create something new.
Ohhh.... and btw. I'm on the verge of competing the next mission, I will post it when it's ready
