Hello all,
I've actually been meaning to join these forums for a while. I'm a big FS2 fan (Descent was the first PC game I ever played, and to this day, it's still one of my favourites) but I never actually managed to, for some reason. Anyway, I'm here now, that's what counts!
I'm looking for a bit of insight from what is probably the biggest and most enthusiastic space sim community around these days. I'm currently working through a games development masters, and we're at the point where we must present our ideas for our final projects, to be ok'd by the lecturing staff. The idea I've had in my head - something I've been toying with long before this masters, truth be told - is something that plays similarly to FS2, but with a little more focus on physics, and piloting, rather than out-and-out dogfighting madness.
I have about a year from initial concept to final deployment for this, and it'll be developed through Unity. By the end of it, I hope to have the first mission or two of what would be a full game, were it seen through to the end. I'd love to get your thoughts on this though. If someone came to you and said they were making a space sim, what would you want to see in it? What areas would you want focused on? What's important to you?
If you've read all this, thank you very much, and thanks in advance to anyone leaving feedback. Everything helps.