Author Topic: RESOLVED: Blue Planet crashes when i go to campaign room from main hall  (Read 1698 times)

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Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
RESOLVED: Blue Planet crashes when i go to campaign room from main hall
I used the Blue Planet complete installer.  I selected the BP executable using wxlauncher.

I can see the intro fine, but when I go to select a campaign, FSO closes and I get a dialog box with this text:

Verify failure: vb->model_list->vert != NULL

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>


I'm probably overlooking something very basic, but this is my first tie trying blue planet so I'm not sure what I am doing wrong.

Thanks!

EDIT: when I selected debug mode, I got this text:

EFF: Unable to load all frames for 'Maxim_Impact.eff', stopping at #19

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_load_animation + 2196 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! weapon_explosions::Load + 275 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! weapon_expl_info_init + 141 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! weapon_init + 44 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1716 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

then after I started I got this:

EFF: Unable to load all frames for 'particlesmoke02.eff', stopping at #30

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_load_animation + 2196 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! particle_init + 210 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_level_init + 362 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 102 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


I attached my fs2_open log as well.



[attachment deleted by an evil time traveler]
« Last Edit: February 26, 2014, 08:10:13 pm by deathspeed »
Maybe someday God will give you a little pink toaster of your own.

 

Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
Re: Blue Planet crashes when i go to campaign room from main hall
sorry, please move this to the blue planet board if it belongs there!!
Maybe someday God will give you a little pink toaster of your own.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Blue Planet crashes when i go to campaign room from main hall
Your errors sound like you've got a corrupted install somehow.  Unfortunately I'm not at my main computer so I can't verify all your VP checksums, hopefully someone else can swing by and do that for you.

One issue I did notice though is the version of FSO you're using.  That version has a critical bug that will destroy your pilot at some point after you play the redalert missions in AoA.  I'd recommend getting the build from this thread and using that.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Blue Planet crashes when i go to campaign room from main hall
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
Building file index...
Found root pack 'E:\games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'E:\games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'E:\games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'E:\games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'E:\games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'E:\games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0xc7df2ca9
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0xbb2bf924
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0x8323c26e
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0xef5d3830
Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\games\FreeSpace2\blueplanet\' ... 0 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'E:\games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'E:\games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'E:\games\FreeSpace2\' ... 16 files
Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 30 roots and 17333 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (2- Webcam C110)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 480/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
DDS ERROR: Couldn't open 'Maxim_Impact_0019' -- Cannot load DDS if not power-of-2
WARNING: "EFF: Unable to load all frames for 'Maxim_Impact.eff', stopping at #19" at bmpman.cpp:1009
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 929
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'deathspeed.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Warning: (0x0001) Short read, information may have been lost!
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'deathspeed.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'deathspeed.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Warning: (0x0002) Short read, information may have been lost!
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Warning: (0x0010) Attempted to read 4-byte(s) beyond length limit
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Skipping unknown section 0x0015!
CSG => Warning: (0x0015) Short read, information may have been lost!
CSG => Loading complete!
CSG => Loading 'deathspeed.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Warning: (0x0002) Short read, information may have been lost!
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Warning: (0x0010) Attempted to read 4-byte(s) beyond length limit
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Skipping unknown section 0x0015!
CSG => Warning: (0x0015) Short read, information may have been lost!
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'deathspeed.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Warning: (0x0002) Short read, information may have been lost!
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Warning: (0x0010) Attempted to read 4-byte(s) beyond length limit
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Skipping unknown section 0x0015!
CSG => Warning: (0x0015) Short read, information may have been lost!
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
DDS ERROR: Couldn't open 'particlesmoke02_0030' -- Cannot load DDS if not power-of-2
WARNING: "EFF: Unable to load all frames for 'particlesmoke02.eff', stopping at #30" at bmpman.cpp:1009
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371

Your install looks really good to me, unless I'm missing something obvious - well done! Particlesmoke02 isn't a BP-specific asset...do you get this problem trying to use the MediaVPs on their own?

We really like people trying out BP and we want to help you play the campaign, so I'm happy to stick with you until we get this issue solved.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Blue Planet crashes when i go to campaign room from main hall
Ah - mediavps_3612 checksums I *can* verify on this PC :)

And you seem to have a few problems there, try redownloading these VPs.

Code: (mine) [Select]
MV_AnimGlows.vp' with a checksum of 0x6a554026
MV_Assets.vp' with a checksum of 0x529cc70f
MV_Music.vp' with a checksum of 0xb3e21469
MV_Root.vp' with a checksum of 0x6ffd5c78

Code: (yours) [Select]
MV_AnimGlows.vp' with a checksum of 0xc7df2ca9
MV_Assets.vp' with a checksum of 0xbb2bf924
MV_Music.vp' with a checksum of 0x8323c26e
MV_Root.vp' with a checksum of 0xef5d3830
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
Re: Blue Planet crashes when i go to campaign room from main hall
I appreciate the patience - I really haven't played much with mods, and this is my first time using the wxLauncher.  I tend to spend more time in here reading about the games than playing them.  :)

I deleted my BP folders and reinstalled from the complete installer again (before I saw this most recent post), and I grabbed the build niffiwan suggested.  I also made sure I was using a newly-created pilot. 

So far no issues with media vps 2014 on FS2 main campaign, but even that I just starred playing again today.  I see that the media vps 3.6.12 are shaded in wxLauncher, but I have not tried them on other mods or campaigns.  I am reinstalling those right now, using goober's installer (since HE FINISHED IT!).

I'll check back in later tonight.  Thanks!


Maybe someday God will give you a little pink toaster of your own.

 

Offline Hellzed

  • 28
Re: Blue Planet crashes when i go to campaign room from main hall
Could you please pay extra attention to the Sathanas in SM2-08, a Monster in the Mist ?
Some people experience bugs in this mission, with the whole ship becoming invisible, and other issues.
Post here if you do : http://www.hard-light.net/forums/index.php?topic=86948.0

 

Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
Re: Blue Planet crashes when i go to campaign room from main hall
Reinstalling the VPs seems to have done the trick!  I will have to wait for the kids to go to bed to actually start playing, but I am able to get into the game now.

Thanks so much!!
Maybe someday God will give you a little pink toaster of your own.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RESOLVED: Blue Planet crashes when i go to campaign room from main hall
Awesome, have fun and share your thoughts.

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: RESOLVED: Blue Planet crashes when i go to campaign room from main hall
Could you please pay extra attention to the Sathanas in SM2-08, a Monster in the Mist ?
Some people experience bugs in this mission, with the whole ship becoming invisible, and other issues.
Post here if you do : http://www.hard-light.net/forums/index.php?topic=86948.0

Just FYI: It is not necessary to spam other, unrelated threads.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns