I have been away from FS2 for quite a while and no one can't notice how impressive FSO has become on the graphics side of things with the inclusion of evermore cutting-edge technics into the engine and of course the Media VPs with all the HTL models, effects, anis what have you, but has somebody ever concidered to do something with the sound part of the engine. More concretely speaking what I think would be very cool if really loud sounds would drown out not so loud sounds. For example as soon as the atomic sound file plays when a Sathanas goes or the Colossus you wouldn't hear anything but that and you would have trouble hearing comm traffic. As it is now ironically atomic which should be the loudest sound in the game often times gets drowned out by secondary explosions which doesn't make much sense logic wise (rule of cool logic not realism). Maybe we could have varying degrees of drowning out depending on whether a destroyer or a juggernaut goes boom. Could the emp static be a basis to work from maybe? thoughts?