Good afternoon gents,
So I am trying to play FSO with a 360 controller, and it doesn't seem to recognize the right analog stick left-right axis. (but it does get the up/down axis). I believe Freespace only supports 4 axes? Or something? Which is really frustrating. Because I only NEED 4, but the 4 that it chooses to see counts in the shoulder buttons, which I don't need.
So my question is, is there a program which can retain the ANALOG precision of the right stick, by somehow remapping to to one of the analog axes that the game DOES see, and THEN intercept that other analog axis (which is now for yaw) and turn it into keypresses (a.k.a right shoulder = primary, left shoulder = secondary).
I'm currently using GlovePIE and I can't really figure out how to get it to do exactly what I want it to...
Any ideas?