Author Topic: Which campaign folder do I put in the FS2 directory?  (Read 1235 times)

0 Members and 1 Guest are viewing this topic.

Offline CT27

  • 211
Which campaign folder do I put in the FS2 directory?
http://www.hard-light.net/forums/index.php?topic=79002.0
http://www.mediafire.com/download.php?9mtsx2q3jiudmt5

Anyways I had a on installing a campaign.  I downloaded a campaign (FSCRP_Fall of Epsilon Pegasi) and then unzipped it.  I'll call it "FEP" for short.  The issue is there was an "FEP" folder when I unzipped it, however there was another "FEP" folder within the overall "FEP" folder.  This latter one was the one that had the mod.ini, settings and bmp file.  In general, should I move the 'complete' unzipped folder into the FS2 directory or just the folder inside that actually has the campaign files?

The 'complete' unzipped folder has the newer version number 1.1 in the title.  However, the folder within that folder (the one with camapign files in it) was just named FSCRP_Fall of Epsilon Pegasi (with no "1.1" at the end).

I want to make sure I have the current version installed.

 

Offline Yarn

  • 210
Re: Which campaign folder do I put in the FS2 directory?
What most likely happened is that your extraction program created a folder with the same name as the archive and extracted to that. However, the mod already includes its own folder, so that got extracted to the folder that your extraction program created, resulting in the nesting that you described.

To fix this, move the nested FEP folder (in this case, the one without the version number), to your FS2 folder. Then, delete the first FEP folder (the one that you didn't move).

Don't worry about the lack of a version number in the folder name; most mods that include their own folders don't include one there.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline CT27

  • 211
Re: Which campaign folder do I put in the FS2 directory?
For what it's worth, my extraction program was 7-Zip.

  

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Which campaign folder do I put in the FS2 directory?
It doesn't actually matter if the mod folder is inside another folder, but you have to select the folder that contains the mod.ini and the *.vps and/or the /data folder in the launcher for the mod to be read.
Of course, it's better to not have the excess folders, but technically it works (aka. the launcher knows how to deal with it).
As long as nothing else is using the mod as a multimod dependency, of course.
(´・ω・`)
=============================================================

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: Which campaign folder do I put in the FS2 directory?
The only issue might be if your overall directory path gets too long as a result of the extra folders, because the game can have some issues with that.  (Or could have...is that still a thing?)

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Which campaign folder do I put in the FS2 directory?
yeah, that's still a thing.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...