I am getting a little picky, but I am hoping that someone has an answer:
I have a HD 6750 and an I7-2600K
I have tried Open 3.7.1 (build 10612) SSE and
FS2 Open 3.70
I have a Profile in wxlauncher set to what I call 'Vanilla' which is just the resolution set to my native resolution of my monitor of 1080p. My benq is able to do 120 FPS.
I have also tried on a profile set to what I call 'Candy' which is with the MediaVPs 2014 and all effects turned on.
I have created a Catalyst profile that will turn on Vertical Sync because the launcher setting is ignored along with the FSAA. I don't know why and it really isn't my concern. I have also tried it without the launcher.
First of both Vanilla and Candy profiles exhibit the same behavior. My issue is this: When I turn on any axis (which basically creates a pan) the nebulas and ships are jumpy. It isn't screen roll or a vertical sync issue. It looks like a poorly encoded video that looks really bad during pans but just fine when there is no camera movement. When ships fly across my field of view there is no issue, it is only when I am turning on an axis which happens quite a lot in FSO.
It looks like the graphics are "catching up" to the current rendered frame.
I remember playing this game a few years ago and experienced none of this. I play other games and do not have this issue. I am hoping that there is some frame buffer setting that I could adjust.
Does this ring a bell? Is there anything that I can do? I have searched the forums and haven't found someone either as anal as me or is having the same issue.
Thanks for the time,