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Just a quick question. Sorry if its been asked before but does the installer need to re-download any mods that you already had prior to using the installer or will it just see them and pass by?
Been many an age since I played FreeSpace2 but as possibly my favorite game of all time it still draws me back. Now I never did use the installer...always got mods directly and put them in manually but some seem to like hiding even though they are certainly out there and unless you give Google the perfect search words...it sends you on wild goose chase. I'm after some mods that I used to have on my old DELL that I neglected to back up before that computer took a dump (had more vital stuff I wanted to preserve).I downloaded the Installer jar but can't seem to find the file to open up to make the installer do its thing. Not seeing any obvious click-ables that open the program.
Just having a few thoughts on usability...1) It seems that wxLauncher isn't included in the "Basic install", could we get that added?2) To reduce confusion, could we hide the SSE/NO-SSE versions of FSO (and maybe even one of SSE2/AVX), and YAL? If you don't want to nuke them completely how about putting them under: a) SSE/NO-SSE: unusual CPU support (we could add ARM here as well if we ever start supporting that) b) YAL: alternative launchers (noting that YAL won't support 3.8.0 when released)
And I think it would be totally rad if that "Basic/Complete/Custom" selection scheme could turn into "Basic/Custom/Update". The complete is way too large for someone to download all at once, especially with a number of mods in the +2GB range. There's no warning for people who might be on metered connections or have potentially low disk space.
That's quite unfortunate. That was one of the great reasons to use fsfiles.
I am not sure how CloudFlare alone would block the installer. Do they block certain user agents? Because I was able to paste the URLs directly from the modfile and get them all to download, aside from the few that timed out. But those began responding later. It seemed more like a server issue than a cloudflare issue to me.
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