Author Topic: Cryengine  (Read 6917 times)

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Offline Molaris

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It may be a huge undertaking, but has anyone considered trying to use Cryengine (steam) to create a FS2 game. I love the original, don't get me wrong. But it could be a possible future I suppose. Any thoughts or too big a task? Just curious
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Offline Luis Dias

  • 211
Someone is doing this. It's called "Star Citizen".

 
Is this the game you're referring to Luis?
https://www.kickstarter.com/projects/cig/star-citizen

Looks very interesting, has a lot of potential. I really like the open universe component.
It has already made funding and also one of it's stretch goals.
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Offline Rodo

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dude, they have acomplished more than just that.

check https://robertsspaceindustries.com/ for more details.
el hombre vicio...

 

Offline Dragon

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A little behind the times, aren't we? :) It made stretch goals faster than they could make them up, and RSI is currently racking in 6-figure sums. Few things were released so far, but those that were are quite impressive.

 

Offline General Battuta

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Is this the game you're referring to Luis?
https://www.kickstarter.com/projects/cig/star-citizen

Looks very interesting, has a lot of potential. I really like the open universe component.
It has already made funding and also one of it's stretch goals.

There is a nonzero chance it's going to be a spectacular Daikatana-level disaster. Careful with your money around it.

 

Offline Luis Dias

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That's a tiny tiny bit unfair. Star Citizen's downfalls, if they exist, won't be remotely like Daikatana's. And Roberts ain't no amateur in this genre.

But I agree with you, until I see some actual gameplay that explains how the game is going to work, all there is right now is beautiful ships, badass weapons, great trailers and loads of promises.

 

Offline The E

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I think that, whatever it will be, it won't be as big a failure as Daikatana. It may turn out uninteresting, bland and stupid, but I think it'll be at least functional.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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It's also very unlikely that Chris Roberts will attempt to make us his *****.

That's a tiny tiny bit unfair. Star Citizen's downfalls, if they exist, won't be remotely like Daikatana's. And Roberts ain't no amateur in this genre.

But I agree with you, until I see some actual gameplay that explains how the game is going to work, all there is right now is beautiful ships, badass weapons, great trailers and loads of promises.

Well the dogfighting module's out now; the proof of the pudding is at hand.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

  

Offline Luis Dias

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Dogfighting is marginally interesting given the scope of what was promised. For that I already have FS2.

 
IMO it's extremely important that they get it right. After all, the only worthwhile distinction between SC and EVE is that you actually get to fly your ship.
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Offline Killer Whale

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I think it's pretty damn unlikely the game will crash, burn and never get released. But I'm wary that CIG will "make us [their] *****". They have a lot of money coming in, and there's no way they're going to let that go. I'm seeing the possibility of many many money grabs to try and sustain the income made thus far post-release. Be that DLC, microtransactions, or whatever.

 

Offline The E

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Their post-release plan is similar to the Guild Wars model, one big chunk of up-front cost with optional microtransactions.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Veers

  • 29
My gaming group is getting into it quite heavily, and I've very hesitant to join in. I like the sound of it and all, but until it gets released. I don't feel like throwing money at it, I have FSO for my space needs. ArmA 3 for my multi-needs and theHunter for.. long relaxing event functioning as a time blackhole.

But the amount of planning and detail some people are putting into this on an organisation/clan basis is amazing
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Offline 666maslo666

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I am sure there would be Freespace mod and server once SC is released. Thats the way to go. I dont think its worthwhile to try to create a completely new FS game with Cryengine.
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Offline Nagrach

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Is this the game you're referring to Luis?
https://www.kickstarter.com/projects/cig/star-citizen

Looks very interesting, has a lot of potential. I really like the open universe component.
It has already made funding and also one of it's stretch goals.

I needed to laugh so loud when I read this. You were the first one that Posted so rational about Star citizen in the entire WWW, all other discussions I read were only like "Most awsome game evaaaa!" or "It will be a complete desaster!"

My opinion: Its a Roberts game. He always knew how to make a hype, and altough the final games never came close to his promises, they were always very good and fun games.
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Offline headdie

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Is this the game you're referring to Luis?
https://www.kickstarter.com/projects/cig/star-citizen

Looks very interesting, has a lot of potential. I really like the open universe component.
It has already made funding and also one of it's stretch goals.

I needed to laugh so loud when I read this. You were the first one that Posted so rational about Star citizen in the entire WWW, all other discussions I read were only like "Most awsome game evaaaa!" or "It will be a complete desaster!"

My opinion: Its a Roberts game. He always knew how to make a hype, and altough the final games never came close to his promises, they were always very good and fun games.

iirc last time he had the blame it on MS card.  Lets see what happens this time
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Offline Killer Whale

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Apparently ctrl-f. That's all I know.

Merge?

 

Offline Ace

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Is this the game you're referring to Luis?
https://www.kickstarter.com/projects/cig/star-citizen

Looks very interesting, has a lot of potential. I really like the open universe component.
It has already made funding and also one of it's stretch goals.

I needed to laugh so loud when I read this. You were the first one that Posted so rational about Star citizen in the entire WWW, all other discussions I read were only like "Most awsome game evaaaa!" or "It will be a complete desaster!"

My opinion: Its a Roberts game. He always knew how to make a hype, and altough the final games never came close to his promises, they were always very good and fun games.

Roberts isn't Molyneux at least...

Freelancer was very hyped and didn't quite meet what it was supposed to be.

From the videos I've seen, this game looks like it plays a lot like Freelancer. I was hoping for something a little more FS-like.

Of course my ideal spacesim would pretty much be an HD version of Privateer with the weapons and systems types tweaked to not be a linear progression but each has its own benefits and drawbacks. (i.e. plasma cannons are high damage but slow, lasers are decent all-round bland weapons through the whole game, mass drivers are good against armor but not shields, etc.)
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Of course my ideal spacesim would pretty much be an HD version of Privateer with the weapons and systems types tweaked to not be a linear progression but each has its own benefits and drawbacks. (i.e. plasma cannons are high damage but slow, lasers are decent all-round bland weapons through the whole game, mass drivers are good against armor but not shields, etc.)

You know, I've never really liked systems like that. Too often it feels like the game's making me invest into a choice that I can't make an informed decision about.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.