As most may know, Star Citizen is a WIP crowd funded game that recently released it's alpha module
so people can play against AI and experiment. What many have found is that the game is currently tailored
towards an Xbox controller, and stick support is so-so. Mouse support is very much fly-by-wire (mouse as joystick) and War Thunder-ish.
That is, unless you lock to your reticule and you have something somewhat resembling a traditional scheme, other than the jerky motion of trying to track fighters.
Today Chris Roberts posted a long document
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls citing once again that 6 DoF is not actually possible for a human being to handle, so they essentially believe the way they are developing the game is the best.
"no human can simultaneously direct eight thrusters simultaneously, specifying their thrust and attitude to achieve desired movement."
To that, I claim bullocks.
We've played space combat sims for years. Descent, Tachyon, FSO, and so forth. We've had use of forward/back, left/right thrust for many years.
Binding two keys (or one with a modifier) to vertical thrusters, to me, and utilizing them in addition to 4 way movement sounds like child's play.
So FSO community, with your many years... how well do you believe this complicated, yet functionally neutered control system is the right direction
for SC to go, and is 6DoF really too much for mere humans?
Myself, I'm tempted to try and see if I can mod mount some verts in FSO and make a video just to prove it is possible and easy to handle.