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Ah, sorry. Actually, MJN remade all these animations for the MVPs as APNGs and it works there.
Did you tried putting some operational files (like from the MVPs) there to see whether it works at all? Unless you have a typo somewhere ANIs *should* work.
... I'm hoping to find time to finish it by Wednesday or Thursday.
Resolution and frame rate?
Quote from: X3N0-Life-Form on October 21, 2019, 11:45:47 pm... I'm hoping to find time to finish it by Wednesday or Thursday.Well, fat chance on that. I've been too exhausted to make any progress this week, but I should have time to work on it this sunday.
And also as an added bonus you can modify jump type on a per-ship basis in FRED too
What do you mean with "portals like in stock FS2"? You can modify the jump type in ship tbl: https://wiki.hard-light.net/index.php?title=Ships.tbl#.24Warpin_Type:
Aaand it's done : https://github.com/X3N0-Life-Form/loadout_stuffBoth loadout-script_init-sct.tbm and weapon_variants.lua were modified to set weapon variants on any ship warping in. Note that this would not work for ships spawned via SEXPs, these would need to be set via a script-eval SEXP on setWeaponVariant(mn.Ships[<INSERT SHIP NAME HERE>])Let me know if you encounter any problem with it.
WarpMap01, but you might consider changing warp.pot as well.Here's more reference: https://wiki.hard-light.net/index.php?title=Fireball.tbl
Warp.pof is the hard coded name for FS2 style jumps. I only included the fireball.tbl link for reference.
$Warpin Type: Hyperspace$Warpin Start Sound: Hyperspace_Exit$Warpin End Sound: Hyperspace_LExit$Warpin Time: 0.1$Warpin Decel Exp: 8.0$Warpin animation: FTL$Warpout Type: Hyperspace$Warpout Start Sound: Hyperspace_LStart$Warpout End Sound: Hyperspace_LStart2$Warpout Engage Time: 1.5$Warpout Speed: 20$Warpout Time: 1.0$Warpout Accel Exp: 8.0$Warpout animation: FTL
Would be helpful to know what you're trying to accomplish. The alternate warpout types (except for B5) don't use any 3D model, just the effect.
Heres a test file I made from retail FS2 warp. UV shouldnt mess with your effect. hopefuilly.
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