Author Topic: Star Fox: Event Horizon for FSO  (Read 104192 times)

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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Ah, sorry. Actually, MJN remade all these animations for the MVPs as APNGs and it works there.

Strange, I wonder why it wont work for me. ANI's don't seem to be working for me either so it must be something I've done wrong on my end.

 
Re: Star Fox: Event Horizon for FSO
Did you tried putting some operational files (like from the MVPs) there to see whether it works at all? Unless you have a typo somewhere ANIs *should* work.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Did you tried putting some operational files (like from the MVPs) there to see whether it works at all? Unless you have a typo somewhere ANIs *should* work.

All of my apngs, effs, and ani's work fine everywhere else, I tried them out in the tech room and as talking portraits. They just don't seem to work in the weapon loadout screen. The are spelled correctly because the first frame of the apng version is showing up, it just wont play through the animation.

 
Re: Star Fox: Event Horizon for FSO
... I'm hoping to find time to finish it by Wednesday or Thursday.
Well, fat chance on that. I've been too exhausted to make any progress this week, but I should have time to work on it this sunday.

 

Online Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Resolution and frame rate?

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO

Here's a question i've been meaning to ask for years but for some reason keep forgeting. How do you make it so when a ship jumps into the map or exits, they use portals like in stock freespace 2 instead of the zooming warp drive effect?

Resolution and frame rate?

202x185 and 15fps I think. I ended up just using static images for the weapons.

 
Re: Star Fox: Event Horizon for FSO
What do you mean with "portals like in stock FS2"? You can modify the jump type in ship tbl: https://wiki.hard-light.net/index.php?title=Ships.tbl#.24Warpin_Type:

 

Offline wookieejedi

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Re: Star Fox: Event Horizon for FSO
And also as an added bonus you can modify jump type on a per-ship basis in FRED too :)

 
Re: Star Fox: Event Horizon for FSO
... I'm hoping to find time to finish it by Wednesday or Thursday.
Well, fat chance on that. I've been too exhausted to make any progress this week, but I should have time to work on it this sunday.

Aaand it's done : https://github.com/X3N0-Life-Form/loadout_stuff

Both loadout-script_init-sct.tbm and weapon_variants.lua were modified to set weapon variants on any ship warping in. Note that this would not work for ships spawned via SEXPs, these would need to be set via a script-eval SEXP on setWeaponVariant(mn.Ships[<INSERT SHIP NAME HERE>])

Let me know if you encounter any problem with it.

 

Online Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
And also as an added bonus you can modify jump type on a per-ship basis in FRED too :)


This is why I need to open up Fred more than once every five years.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
What do you mean with "portals like in stock FS2"? You can modify the jump type in ship tbl: https://wiki.hard-light.net/index.php?title=Ships.tbl#.24Warpin_Type:

Somehow I went 5 years without noticing that. Apparently they were all set to Hyperspace and I want Default. What might be the name of the textures associated with the default warp in effect so I can make my own?


Aaand it's done : https://github.com/X3N0-Life-Form/loadout_stuff

Both loadout-script_init-sct.tbm and weapon_variants.lua were modified to set weapon variants on any ship warping in. Note that this would not work for ships spawned via SEXPs, these would need to be set via a script-eval SEXP on setWeaponVariant(mn.Ships[<INSERT SHIP NAME HERE>])

Let me know if you encounter any problem with it.

Thank you very much, this has helped reduce so much clutter in the weapon loadout screen.  :lol:

 
Re: Star Fox: Event Horizon for FSO
WarpMap01, but you might consider changing warp.pot as well.

Here's more reference: https://wiki.hard-light.net/index.php?title=Fireball.tbl

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
WarpMap01, but you might consider changing warp.pot as well.

Here's more reference: https://wiki.hard-light.net/index.php?title=Fireball.tbl

I can't seem to find any information (or the file itself) on warp.pot. I've added in a new fireball entry but I assume "warp.pot" is what actually brings a warp effect together to be used in ships.tbl?

 
Re: Star Fox: Event Horizon for FSO
Warp.pof is the hard coded name for FS2 style jumps. I only included the fireball.tbl link for reference.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Warp.pof is the hard coded name for FS2 style jumps. I only included the fireball.tbl link for reference.

I can't seem to get any of my custom warp effects to work, I'll just change the textures of Warp_Effect and Knossos_Effect I guess.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Ehhh nevermind I can't use the stock warp effects because of the shape of the model. Is there any tutorial on how to get a custom warp pof and fireball working in the game? Like which file controls "Default, Knossos, Homeworld, Babylon5" warp types, etc. There seems to be zero information anywhere on how to actually get custom warp effects in, at least none that I can find.

 
Re: Star Fox: Event Horizon for FSO
Would be helpful to know what you're trying to accomplish. The alternate warpout types (except for B5) don't use any 3D model, just the effect.
Here's a ship.tbl example from Solaris:

Code: [Select]
$Warpin Type: Hyperspace
$Warpin Start Sound: Hyperspace_Exit
$Warpin End Sound: Hyperspace_LExit
$Warpin Time: 0.1
$Warpin Decel Exp: 8.0
$Warpin animation: FTL
$Warpout Type: Hyperspace
$Warpout Start Sound: Hyperspace_LStart
$Warpout End Sound: Hyperspace_LStart2
$Warpout Engage Time: 1.5
$Warpout Speed: 20
$Warpout Time: 1.0
$Warpout Accel Exp: 8.0
$Warpout animation: FTL

Documentation seems to be incomplete on the wiki though, but one would rather need to write a tutorial.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Would be helpful to know what you're trying to accomplish. The alternate warpout types (except for B5) don't use any 3D model, just the effect.

I'm trying to create an entirely new warp effect that uses its own model. I need a complete flat model to recreate this effect:
Hidden Text: Show

The stock warp.pof model is not flat but a curved portal that looks wonky:
Hidden Text: Show


I also need more than two warp effects so I could't just use Default and Knossos

 
Re: Star Fox: Event Horizon for FSO
Heres a test file I made from retail FS2 warp. UV shouldnt mess with your effect. hopefuilly.

Specifying an entry from fireball.tbl as custom warpin/out effect is afaik not possible yet. I'd suggest to ask on the SCP board for somebody to code it in.

[attachment eaten by a Shivan]

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Heres a test file I made from retail FS2 warp. UV shouldnt mess with your effect. hopefuilly.


Sadly it seems the model is completely invisible now:

Hidden Text: Show
Image from Gyazo" width="1248

I suppose I can just stick with the default and knossos for now, and maybe find a way to use the Homeworld effect for the Aparoid warp ins.