Author Topic: Star Fox: Event Horizon for FSO  (Read 106072 times)

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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
It seems like the problem was actually the camera and not the position of ships. It seems that depending on what action I was doing with my craft before the camera manipulation kicked in caused the orientation of the camera to change. Using reset-camera immediately before doing any camera manipulation seems to have solved the problem.

Edit: nevermind, the camera is still occasionally not obeying me when I have to focus on specific positions. I can't even begin to imagine what is going on, it just does not seem to like set-camera-facing and decides to have it face at the wrong position randomly with no consistent pattern. Maybe I'll try using set-camera-target instead.
« Last Edit: June 15, 2020, 11:07:06 pm by UndyingNephalim »

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Another random question, is there a way to add new icons to the icons.tbl file for mission briefings? Also is there a way to have full colored icons instead of being stuck with the black and white colors?

 

Offline 0rph3u5

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Re: Star Fox: Event Horizon for FSO
UndyingNephalim: Sorry.... I accidentally edited this post instead of posting a new one and can't get back the original text. I managed to read it and get the links before I accidentally edited the post though.



0rph3u5: No Problem. Here is the gist for everyone else:

Briefing icons on a ship to ship basis via ships.tbl:
https://wiki.hard-light.net/index.php/Ships.tbl#.24Briefing_icon:
https://wiki.hard-light.net/index.php/Ships.tbl#.24Briefing_icon_with_cargo:
https://wiki.hard-light.net/index.php/Ships.tbl#.24Briefing_wing_icon:
https://wiki.hard-light.net/index.php/Ships.tbl#.24Briefing_wing_icon_with_cargo:

Briefing icons are coloured using the default colours from iff_defs.tbl:
https://wiki.hard-light.net/index.php/Iff_defs.tbl#.24Colour:_or_.24Color:
« Last Edit: June 16, 2020, 08:00:36 pm by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Are there certain settings that a briefing icon's ani file needs to have? Mine are showing up completely blank regardless if I used Command Briefing settings or Ship/Weapon Animation Settings. The ani files show up fine if I set them as a weapon icon in the loadout screen, they just wont show up in the Briefing. I presume each frame can only have greyscale color?

 
Re: Star Fox: Event Horizon for FSO
You probably need to specify a keyframe in the .eff ( https://wiki.hard-light.net/index.php/Multimedia_Files#.24Keyframe: )

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
You probably need to specify a keyframe in the .eff ( https://wiki.hard-light.net/index.php/Multimedia_Files#.24Keyframe: )
Adding a keyframe doesnt seem to work. I did try making it an APNG and that did work however. I have no idea why ani's and eff's are showing up blank, but I prefer using APNGs anyway.

Next question, is there a way to get the debriefing screen into a defeat state after using end-mission? It seems like anytime I use end-mission to end the mission, it always plays victory music and lets me progress to the next level.

 
Re: Star Fox: Event Horizon for FSO
You probably need to specify a keyframe in the .eff ( https://wiki.hard-light.net/index.php/Multimedia_Files#.24Keyframe: )
Adding a keyframe doesnt seem to work.

Hmm. That's strange. Haven't tested it myself though.

Quote
It seems like anytime I use end-mission to end the mission, it always plays victory music and lets me progress to the next level.

That sounds like an issue with the campaign file (playing the right music should happen automatical AFAIK). I'm not sure if relying on the event that contains the "end-mission" SEXP itself is good, often the event that ends the mission is ignored (which is why "has-departed-delay Alpha1" does not work as condition in a Debriefing to detect whether the player has departed).

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Hmm. That's strange. Haven't tested it myself though.


Looks like I spoke too soon. The briefing icons show up just fine in FRED2, but when I fire up the mission in-game the briefing icons are all invisible again.  :banghead:

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Nevermind, they DO work. The problem was apparently the filenames were too long. Shortening the names solved the problem. One last question about Briefing icons though, are they supposed to be off center? Regardless if they are or not, is there a way to center the icons under the text?


 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I ended up figuring it out. I also found my way to the HLP discord.


 
Re: Star Fox: Event Horizon for FSO
Wants. to. play. so. bad.

 
Re: Star Fox: Event Horizon for FSO

 

Offline Mobius

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Re: Star Fox: Event Horizon for FSO
Awesome! I'll definitely be watching this.  :yes:

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Is there any way to get an animated mp4 file to play as the background of the main menu? The APNG file I am using is 2.5 GB in size and way too huge... and it doesnt even seem like the mainhall can play apngs to begin with. The mp4 file is only 25MB and the engine already seems to be able to play them as cinematics, but the mainhall doesnt seem to be able to read them at all.

 
Re: Star Fox: Event Horizon for FSO
Hello! Pretty new here. I have a habit of brainstorming and overthinking, so I wanted to drop some character suggestions here. Love the work.

So, yeah. Brainstorming new characters...

Algy
A lemur who was an original member of StarWolf before being replaced by Andrew. His craft would be based on Wolf's original five-winged craft from StarFox 2.

Direct-I
A small, amiable robot, oftentimes being deployed with the Gyrowing or in the Roadmaster, his own little armored ATV.

Sabre
The original protagonist of Dinosaur Planet before the game was basically bootlegged into StarFox: Adventures. In Dinosaur Planet, Sabre was Randorn's biological son while Krystal was adopted. Assuming that the SF:EH version of Randorn is Krystal's biological father, I guess Sabre would be the adopted one.

Starlink Initiative
Led by Mason Rana, the members of Starlink are the first humans (plus some other nonhuman recruits) to encounter inhabitants of Lylat during an expedition to the Atlas System. Strangely enough, one of their members, Judge, is a conglomeration of microorganisms called "Swarm" composing one sentient mind. Given the ability of Swarm to take control of machines (namely the ancient robotic Legion), there may be a genetic link between them and the Aparoids. Making things even stranger, the biggest mystery that Starlink studies is that of the ancient Wardens, an imperialistic species that made use of a robotic army called "Legion" before they mysteriously vanished. It's possible that the Wardens have a deep-rooted and sinister connection to the transdimensional Krazoa.