Author Topic: RELEASE: "The Aftermath"  (Read 27798 times)

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Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Is there a timelimit in the first mission? I'm force jumped after ten minutes, failing every time^^

Do any of the ships you were escorting get destroyed?

 

Offline crizza

  • 210
Re: RELEASE: "The Aftermath"
Nope, the miner is disabled and then a cruiser jumps in...had no chance to read the dialogue...but I thought the cruiser wants to capture the miner so I paid him no heed for the moment^^
Check out my blog:

http://geo.schulzbert.de/

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
Yeah, the mission fails you if any ship you escort is disabled or destroyed.  It's not an easy campaign, but that's how it was designed.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I've said this before and it is kind of weird, but the first mission is one of the harder missions in the game (it barely gives you a chance to breathe).  I wouldn't say "The Aftermath" is a hard campaign overall though, at least not on the level of "Shadow Genesis."  Just my opinion.

 

Offline crizza

  • 210
Re: RELEASE: "The Aftermath"
Yeah, the mission fails you if any ship you escort is disabled or destroyed.  It's not an easy campaign, but that's how it was designed.
Ah great. The first mission alone is a joy to play, guess I'll have to try all the harder :D
Check out my blog:

http://geo.schulzbert.de/

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
If you can get through it, you should be able to get through the rest of the campaign. ;)

 
Re: RELEASE: "The Aftermath"
Just FYI, if you "give up" and stop skipping the warnings before getting to the actual problem, your debug log isn't going to be very helpful for finding and fixing it.
Is there a way for me to run the debug build in silent mode so that the warnings don't interrupt me? There were a lot of warnings before I lost my patience.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: "The Aftermath"
There's no simple way to do that unfortunately.  On Linux at least Warnings don't generate a popup, they just output info to STDOUT and the fs2_open.log - but switching OS's just to get a debug log is probably a lot more hassle than clicking heaps and heaps :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Just FYI, if you "give up" and stop skipping the warnings before getting to the actual problem, your debug log isn't going to be very helpful for finding and fixing it.
Is there a way for me to run the debug build in silent mode so that the warnings don't interrupt me? There were a lot of warnings before I lost my patience.

The updated modpack in the first post will have much fewer errors.  I think I got at least 95% of them, and the ones I didn't were so minor that they don't really effect anything.

There may still be mission errors that I don't know about, though!

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Thanks for fixing the spacesuit mission.  For some reason I was able to beat it this time when I wasn't able to before.  It was kind of fun to start and see all those dozens flying around.

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Sure thing.

 

Offline crizza

  • 210
Re: RELEASE: "The Aftermath"
Is it normal, that the mission where you command that cruiser thingy starts and the only thing I can do is choosing between Quick start, Return to Mainhall and the other one?
Check out my blog:

http://geo.schulzbert.de/

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Is it normal, that the mission where you command that cruiser thingy starts and the only thing I can do is choosing between Quick start, Return to Mainhall and the other one?

Not sure, I didn't play all the missions.  I remember a mission where I piloted a cruiser, but I don't remember any issues.  What mission is it exactly?

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
The three missions where you pilot a capship are:

Sicilian Defense
Warlock
Dragon Slayer


Which one of those missions was it you were having trouble with?

  
Re: RELEASE: "The Aftermath"
One remark: In the spacesuit mission you are able to call in a support ship. If doing so it crashes under Ubuntu because there is no docking possible.

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
That's a code bug.  Although the mission designer should probably be able to prevent it, it should be fixed in the code since it's such an edge case.  I will adjust the mission and release it if other fixes are necessary.

EDIT: I'll put in a mantis ticket.
« Last Edit: August 24, 2014, 03:36:16 pm by Cyborg17 »

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
In the mission "Sicilian Defense", you can call in a support ship (when you're piloting a Boreas cruiser).  I don't remember it crashing the game though.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: "The Aftermath"
A cruiser would almost certainly have dock points in the model.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
A cruiser would almost certainly have dock points in the model.

Makes sense.  I do remember one of those craft docking at one point. 

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I hope the original creator (Herkie) is doing okay.

Last I heard he was in the Philippines army.