the point... thing is, if every mission is just about taking down fighters and escorts because your fighter weapons cannot harm capital ships at all, then no matter the quality of the models and mission design, it will become sorta stale, maybe not being able to do it solo, but it would be nice if say for example... 4 x-wings were able to destroy a star destroyer shield generators with their blue proton torpedos or orange heavy rockets, and then proceed to shred it to smithereens with their laser cannons.
Standard strategy, this assuming of course they were able to disable the ship engines and comms to prevent it from using its hyperdrive, and to get rid of the escort Ties (which shouldn't be too hard given tie fighters literally die from 3 laser shoots).
Its true the rebels didn't have the economic power of the empire, but it was well known rebel fighters were well above the specs of almost any imperial fighter, excluding the tie Advance/defender and prototype series, and that they didn't usually commit capital ships, except the usual spam of nebulon Bs (as some empire general said, it would be nice if we could shoot ships we didn't pay for), and the rebels did use to take down empire capital ships using just strike wings (without necessarily using bombers).
I mention this because having to rely always on your own capital ships to deal with other capital ships gets boring, not to mention it isn't very rebel like tactically wise, they always encouraged surgical strikes.