Author Topic: Creative Input Wanted  (Read 2308 times)

0 Members and 1 Guest are viewing this topic.

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Creative Input Wanted
G'day mates!

I need some creative input. The situation is as follows: In a previous mission the player (fighting for a Terran faction) has caught a Vasudan GTVA Outpost. Now the Vasudans have deployed a task force to capture it back. The current mission is just an ordinary strike mission against the convoy. But I'd like to come up with something a little more interesting. Unfortunately I don't have any good ideas.

My first thought was to make something like Blue Planet's Nothing Is True, but I already have a mission where you use a stealth fighter to undergo electronic warfare stitches against an enemy fleet. Can you help me out? Any good ideas? It's the last mission of the second of three acts of a campaign. The second last mission is to catch the GTVA outpost. The first mission of act three will be to strike at a large enemy fleet anchored at a space station.

The Vasudan task force you are to attack in the last mission of act two consists of one Udjat-class carrier, one Mentu-class cruiser, one Sobek-class corvette and four Satis-class freighters. The player only has a single Deimos-class corvette and a couple of elite fighter wings at his disposal. These contents, however, are not given, they can be changed. The battle takes place in open space, but that is also not fixed. The problem that arises for the player's faction is that is was initially planned to capture the GTVA outpost with its Mjolnir defences intact, but this went wrong. That is why they have to intercept the convoy.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Creative Input Wanted
I send you a PM
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Creative Input Wanted
I send you a PM
Got it. Okay, more information about what's going on:

  • The player faction is a small state which covers one star system: Alphard. This, however, is highly populated and an industrial hub. So, basically, the player has the entire GTVA arsenal of weapons at his disposal.
  • In the mission we talk about the player is part of a task force that is supposed to capture the Dubhe system. They have a few capital ships available, but this cannot (and will not) be a Endor-type battle. It's supposed to be a commando operation.
  • The Vasudan Battle Group the player is fighting in Dubhe, is only a small unit. They, too, cannot deploy too many ressources. Yet still, they outnumber the player's forces.
  • As said, the player captured a Vasudan outpost in the previous mission which lost its main defence. That is why the player's squadron is ordered to attack the Vasudan task force that is ordered to recapture the outpost in open space while they make a course adjustment and recharge their subspace drives.

I'd just like this to be more than a simple "go in and shoot at everything that moves"-mission. Scanning subsystems to plant viruses and that stuff will come at the beginning of act three. I thought about using a modified Pegasus fighters that carries one Cyclops or Helios torpedo to do something fancy with it. Maybe something could be built around that idea.
« Last Edit: August 19, 2014, 07:56:11 am by SF-Junky »

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Creative Input Wanted
Perhaps the player fleet gets ambushed!  They attack a convoy of lesser strength and then are surrounded by subspace portals raining doom upon them!

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Creative Input Wanted
Perhaps the player fleet gets ambushed!  They attack a convoy of lesser strength and then are surrounded by subspace portals raining doom upon them!
And then what? The player shoots at everything that moves?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Creative Input Wanted
Howabout... the player fleet gets ambushed AND they have to withdraw, in effect "losing" the mission. :D

I'm not actually joking.  Depending on your story, that might work well, and serve as a good end-of-Act-2 cliffhangar to boot.  Witness The Empire Strikes Back, or any other second installment of a trilogy.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Creative Input Wanted
Okay.... since Im not at home, I cant make any feasiblity checks on these ideas, so take it with that under condieration

Some stuff first:
Boarding operations are one of the most dangerous and tactcially most difficult operations, taking a hostile ship by force requires to fight an enemy which has the knowledge and control of the terrain, superior positioning and often superior numbes (that's why boarding is usually left to specially trained units). Pulling it off requires the boarding team to circumvent some of the advantages the defender might but will still proove to be exausting.
As such the terran position on the captured vasudan outpost will be weak; the base has been taken, damage done during the boarding (breached decks, disabled envoirmental systems etc) might not be repaired yet, the wounded not yet being treated and POW might still be on site.

With the response from the Vasudan defender imminent the Terrans might have some avenues of action left to tip the upcoming counter-offensive to their balance:
Spoiler:
- Although the Vasudans have the layout of the outpost, they don't have a acurate image of it's current status; location of possible firedlies (remaining pre-takeover personell), unrepaired damaged and security weakpoints that are result of the previous takeover. That's why they may need an AWACs to coordinate the operation of boarding team and to provide them with accurate intelligence.
The mission now could be to compromise the AWACs ship while it is not with the main Vasudan task force (because it was stationed elsewhere or always on the move); this could be accomplished either by an electronic warfare mission, a subsystem strike or the through an agent aboard. The last one I think works best - the subsystem strike is too brute force and the electronic warfare angle you have used before.
What you now have to decide is if the fighter mission is a cover from the infiltration or the extraction of the on-board agent. As such you could make the player fight the escort, perform ruses (like faking an electronic warfare attack) or attack a nearby target as distraction. If you want the mission can take a turn for the worse and the player has to directly intervene into the infiltration/exfiltrstion although that was not planned.

- The Vasudans might be gathering supplies to build an alternative means of entry into the outpost other ships landing in the hangar or docking; mining equipment would make good impromptu breaching tools (so they can circunvent obvious chockepoints like docking ports). The pkay might be tasked to make sure the Vasudans don't gather a required set if items from different mining outposts in Dubhe.
The player woule have to jump to a mining facility and then by a set means have to deny the Vasudans the gear they want to acquire. Some of that can be achived through diplomacy, bribery, search-and-destroy of cargo or fighting the Vasudan teams that were send to procure the items.

- You could trun scenario one or two around; tasking the player to procure resources for the repairs of the outpost from a third party (with all the pitfalls that come from dealing with people who might be playing both sides for the middle; which has the player having to re-negoiate the deal in a timeframe before Vasudans appear while also preventing to be scammed) or a strategic asset for your side that will help hinder the progress of the capture attempt, e.g. procure communication codes (by scanning and "eavesdropping" - stay within X meters of a ship for Y minutes without detection) so your side can falsify orders (so ships will arrive later or earier in the counter offensive)

- Another possible scenario would be a prisoner transfer from the captured outpost back to Alphad; since both sides have limited ressiureces this could ammount to a stand-off between both sides in which the player's role would be to check if the Vasudans are bluffing and/or to call their supposed bluff. This could give the opportunity to show how ruthless either or both sides are as they willing to use bargain with the lives of the prisoners (insert a high-value prisoner in the situation which the Terrans don't know about yet and you have another point for a player objective - noticing and investigating the Vasudans special interest in a certain prisoner transport for example - and another way to resolve the situation without combat)
EDIT: you can also reverse the scenarío by replacing the prisoner convoy with a medical ship for the Terrans (which in a further modification of the scenario wouod be arriving from Alphad instead of depaeting there)
« Last Edit: August 20, 2014, 03:46:47 am by 0rph3u5 »
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Creative Input Wanted
Hmmm, these are interesting ideas, Orph3u5. I think I can build something based on that. Also I think that I will not make this such a clear victory for the player faction as I intended it to be in the first place. Not letting the player win all the time makes things a little more interesting. Many thanks so far.