id rather you beat up strippers in a game than in real life. its not the job of game developers to dictate morality. trying to force ones views on someone with a gameplay mechanic sounds kind of like propaganda.
Yes, we don't want to brainwash people into thinking killing strippers is wrong.
If we started down this road, most games would end up off the market.
Good.
Then we'd get more games with a brain in them like Papers Please instead of a bunch of AAA Michael Bay wanna-bes.
Tackling this whole line of thinking here because for starters, games are a simulation and most people know the difference of right or wrong when they're going in there. These people are also *supposed* to be of a certain age and aren't subject to being "brainwashed" by what they know isn't real life. The problem here is that we've got young children seeing these games without a full understanding of what is supposed to be conveyed
I drive on the sidewalk in GTA. Does that make me a bad person for laughing hysterically as the physics is awesome and I start to admire just how great the physics engine is?
The first usually implies a silly fascination with being a hollywood blockbuster superhero, the second implies fascination with beating up and killing female sex workers.
They had a fascination killing female sex workers *in game
When they translate that into real life, let me know as that'll give your interpretation some heavier weight
But even just fantasizing about beating up and killing prostitutes is necessarily misogynist in itself, uploading it just takes it further into the "bad person" territory.
I fantasize about killing strippers, hookers, random strangers, fat people, cops, black people, white people, zombies, aliens, countless other things. Does that make me misogynist, racist, discriminatory, bad, alienating (see what I did there, with the aliens?), not open to discussion (zombies) and a slew of other titles that don't mean anything?
I've streamed my shenanigans in limbo where I purposely killed the kid several dozen times for ****s and giggles because it amused me. The way he died amused me. Am I bad person for taking enjoyment out of mine or other people's deaths in games?
causes one to question why they went through the trouble of recording and uploading themselves doing this thing.
Given how little effort it is to do that it isn't really much of a feat
I can stream a game and then upload what I streamed without so much as breaking a sweat.
And would your videos also include portions of you killing strippers?
I did that in a gay bar in GTA Ballad of Gay Tony. Reason being is because damn was it awesome when they all rushed to the door and then got blown up by the C4 I had planted there. They flew *everywhere*. It was beautiful
I would totally share that with people time and time again because holy **** it's amazing
Does anyone hate you in Hitman if you kill the strippers? Does anyone mention it at all? Does anyone come after you?
Well, I'm going to presume that in Hitman if you do that and anyone sees you, things happen. So I watched the video and saw that people curl up into a ball and don't run away.
That's just lazy programming on the part of the devs. Why the hell wouldn't they I don't know... run the **** away? That's generally what people do when someone gets shot or dies around them. They run the **** away.
If you love blowing the heads off virtual hookers and also feel ashamed of it, it's a lot easier to pretend that the games aren't about those power fantasies than it is to confront why you feel that love/shame.
I take great amounts of pleasure doing things in games. I like to milk whatever I can out of an experience and find new ways to make the game fun. I don't feel shame or sadness because it's just a game. Unless the game is supposed to provoke a reaction such as Army of Two: The 40th Day where each choice you make in that game has this aftermath graphic novel presentation of what happens because of it, I don't give it any thought.
but I do think "no you can't simulate killing children in our game" is the better message to send.
I disagree. Take how you train someone for example. When you're training someone for a position, you can just how explain how things are and just to follow that because that's just how things are. Or, you can also tell them the reason why things are like that. It develops a larger and more intricate understanding of right or wrong when you don't just tell someone how it is, but why it is.
So, I say kill the children, dogs, people, whatever, and then give the player a consequence showing just why that's not a good idea to do.
Little sidenote: I was behind on a lot of posts and just needed to say stuff