hows it going man?
Patience

I figured out how to import all of the materials for parameterized subobjects like spotlight rays, forcefields, and light halos.

However, the only not ridiculous way to handle them is for each subobject to have it's own material. If you want to bake them into textures (and not have a hundred textures per model) you will have to manually combine the materials since 95% of them are identical aside from a few minor and dismissable differences.
Also, related scrolling animations that exist in Eve - like dust floating through lights or the moving scan lines in the forcefields - will have to be manually keyframed and baked out if those are desired.
The final result will look something like this (note that the pointlight sprites are missing since Blender does not support sprites, though they will be carried over into PCS2).

Now to clean up the code, add reporting, and give it a UI.