Author Topic: Error window trying to launch AoA DC.  (Read 1114 times)

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Error window trying to launch AoA DC.
I am having trouble getting Age of Aquarius to load up.  I downloaded it with the FSO open installer,  and am using fs2_open_3_7_0_NO-SSE.exe for the executable.  I have mediavps_2014 selected.
When I hit Run from the installer I get the following:
"mv_effects-sdf.tbm(line 31):
Error: Required token = [#END] or [$Species_Name:], found [$Countermeasure Type:   Vasudan CM] .

KERNELBASE.dll! WaitForSingleObjectEx + 152 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_NO-SSE.exe! <no symbol>
fs2_open_3_7_0_NO-SSE.exe! <no symbol>
fs2_open_3_7_0_NO-SSE.exe! <no symbol>"

I would appreciate any help with this I could get, I'm fairly new to the FS Open, though I got the Derelict campaign to run.  It still works and so does the base game.

 
Re: Error window trying to launch AoA DC.
Instead of using 3.7.0, first go back to the launcher and grab 3.7.2 R4 SSE (as long as your computer is newer than 10 years old it should have SSE support). select that executable in the launcher and try that.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: Error window trying to launch AoA DC.
Your computer almost certainly has SSE2 support, for that matter.

Additionally, if you want to play Blue Planet, that's the mod that needs to be selected; not the Media VPs (they'll be automatically used by Blue Planet as a "secondary" mod).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Error window trying to launch AoA DC.
Tried the 3.7.2 R4 SSE and it worked!  What's the difference with SSE2?

Thanks for the help.

 

Offline qwadtep

  • 28
Re: Error window trying to launch AoA DC.
SSE and SSE2 are processor instruction sets. They make the game run better. If your computer is able to run Blue Planet it's almost certainly SSE2 capable and there's no reason to use anything less.

 

Offline AdmiralRalwood

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Re: Error window trying to launch AoA DC.
The performance differences between NO-SSE, SSE, and SSE2 (and AVX, for that matter) are very small, but it's extra performance for effectively no effort, so you may as well use the best one your computer can handle. CPUs have been SSE2 capable since 2001 (for Intel, 2003 for AMD), so non-SSE2-capable processors are very rare these days.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Error window trying to launch AoA DC.
Neat, I"ll make sure to grab it at some point.