Author Topic: Yet another "Web cursor bitmap not found" thread  (Read 4308 times)

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Offline Objekt

  • 27
Yet another "Web cursor bitmap not found" thread
It's been a while (2008!) so I thought I'd check out FS2 SCP again.

Today I have a desktop running Windows 8.1 x64, with a pretty nice video card (GeForce 560 Ti) and a decent joystick (Logitech Wingman 3D Pro).

So I installed retail Freespace 2, and updated it to Version 1.2.  Then downloaded and ran the Freespace Open Installer v2.1.10.

I read that the "regular" 5.5 launcher wouldn't necessarily work in Windows 8.1.  So I installed the wxlauncher and tried to use that.

Nope.  No matter which FSO executable I use, I get the "Web cursor bitmap not found..." dialog and the game doesn't run.

None of the three reasons given apply.  To wit:

Code: [Select]
1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;Negative.
Code: [Select]
2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;Nope.  I did absolutely nothing to the fresh FS2 install.
Code: [Select]
3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)Again, nope.  That was in fact the first thing I did.

Please help!  I remember this being a really awesome game and would love to play it again.  I do have a system old enough that it's still running Windows XP, but I'd rather not drag it out again just to play one game.

 

Offline The E

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Re: Yet another "Web cursor bitmap not found" thread
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
Done, here's the result:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10997
Passed cmdline options:
  -3dshockwave
  -fxaa
  -snd_preload
  -window
Building file index...
Found root pack 'E:\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\Freespace2\' ... 15 files
Searching root pack 'E:\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'E:\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace2\sparky_fs2.vp' ... 0 files
Searching root pack 'E:\Freespace2\sparky_hi_fs2.vp' ... 0 files
Searching root pack 'E:\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace2\warble_fs2.vp' ... 0 files
Found 12 roots and 3011 files.
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: FrontMic (Realtek High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 800x600 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 560 Ti/PCIe/SSE2
  OpenGL Version   : 4.4.0 NVIDIA 344.75

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ERROR:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder.  Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.

File: 2d.cpp
Line: 883
Int3(): From c:\code\fs2_open_3_7_2_rc4\code\globalincs\windebug.cpp at line 1254

 

Offline chief1983

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Re: Yet another "Web cursor bitmap not found" thread
Your installation appears to be corrupted.  Note the file counts reported for those .vp files, several are reporting 0 files.  Pretty sure they all have some files inside of them.  Some of the others seem a bit low too, but the ones with 0 are certainly bad.  Now, there may be a permissions issue or something on Windows 8.1 preventing it from reading the files correctly, even though the files are there.  However, I'd expect it to be an all-or-none issue with the VPs, but I have no idea where those came from in your installation.  Any chance you could try re-installing the VP files from your installation source?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
It shouldn't be possible for any files to be corrupt, since I did a fresh install from the game CDs (which worked under SCP with previous versions of Windows).

This is actually the second time I tried installing.  When I got the same error yesterday, I wiped the entire FS2 directory and started all over, letting the Open Installer download everything again overnight.

It's got to be a permissions issue, right?  Looking at a screenshot of my FS2 install directory, clearly the media *.vp's are there (sparky_fs2.vp etc.).

I'm not understanding how the files can very obviously be present, yet the launcher is ignoring them.

I checked and all the .vp files have "Administrator" listed as owner.  The same is true of resource files for other games I can play, so I don't know what's going on.

[attachment kidnapped by pirates]
« Last Edit: December 08, 2014, 10:49:50 am by Objekt »

 

Offline AdmiralRalwood

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Re: Yet another "Web cursor bitmap not found" thread
Code: [Select]
Found root pack 'E:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
[...]
Found root pack 'E:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
[...]
Searching root pack 'E:\Freespace2\sparky_fs2.vp' ... 0 files
Searching root pack 'E:\Freespace2\sparky_hi_fs2.vp' ... 0 files
[...]
Searching root pack 'E:\Freespace2\warble_fs2.vp' ... 0 files
Well, that is bizarre. The checksums are correct, but those VP files should have a hell of a lot more than 0 files in them.
Code: [Select]
Found root pack 'F:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
[...]
Found root pack 'F:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
[...]
Searching root pack 'F:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
[...]
Searching root pack 'F:\Games\Freespace 2\warble_fs2.vp' ... 52 files

The sparky_*.vp archives in particular contain interface artwork, hence why FSO is unable to find the cursor.

Some of the others seem a bit low too
Nah, all the other file counts are correct.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline chief1983

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Re: Yet another "Web cursor bitmap not found" thread
So yeah, if the files are there, the checksums are right, there's something keeping the engine from reading the files inside of them, yet it can still generate the proper checksum on them.  Anyone else have 8.1 yet who could wager a guess?  I have a test VM I could spool up and poke around on if that would help.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
I could er...check the checksums, individually, later on.  Could someone post what they should be in this thread?  That would be super-helpful.

I'm pretty sure I already have a tool on my system for checking file MD5's and such, but I have to go now so I won't get to it until later.

 

Offline The E

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Re: Yet another "Web cursor bitmap not found" thread
The checksums as reported by FS2 are unreliable for files larger than 2MB. You should use a tool that can generate true MD5 hashes, and compare your files against them, the MD5s for the affected files are:

sparky_fs2.vp: 2A47BDF14860071CF0196D92E9EE7C2F
sparky_hi_fs2.vp: 97661124CDC47C0A2F0678982B8CBD91
warble_fs2.vp: D1F3C39D4FE1BBD56B7B06FE66EEF4A6
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline AdmiralRalwood

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Re: Yet another "Web cursor bitmap not found" thread
Alternatively, you can use -verify_vps (listed in the launcher under "Dev Tool" as "Spew VP CRCs to vp_crcs.txt") to have FSO perform the checksum on the entire file instead of just the first 2MB (this is very slow, which is why the regular checksum doesn't do it; make sure you don't have any mods active at the time). If you choose to go that route, the output file's checksums should look like this:
Code: [Select]
Pack file CRC log (Mon Dec 08 09:53:00 2014) ...
-------------------------------------------------------------------------------
  F:\Games\Freespace 2\multi-mission-pack.vp  --  0x704094f8
  F:\Games\Freespace 2\multi-voice-pack.vp  --  0xedecfee1
  F:\Games\Freespace 2\Root_fs2.vp  --  0x6730162b
  F:\Games\Freespace 2\smarty_fs2.vp  --  0xa97c2d50
  F:\Games\Freespace 2\sparky_fs2.vp  --  0xc4c1b351
  F:\Games\Freespace 2\sparky_hi_fs2.vp  --  0x296ccce5
  F:\Games\Freespace 2\stu_fs2.vp  --  0x9a431e2
  F:\Games\Freespace 2\tango1_fs2.vp  --  0xbc76a848
  F:\Games\Freespace 2\tango2_fs2.vp  --  0x8dd3b7fc
  F:\Games\Freespace 2\tango3_fs2.vp  --  0x6632e943
  F:\Games\Freespace 2\warble_fs2.vp  --  0x42cbefa2
-------------------------------------------------------------------------------
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline chief1983

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Re: Yet another "Web cursor bitmap not found" thread
Keep in mind, there are a few differences between some releases of FS2 that could lead to changes in those checksums for a few of the files, so no sure I would say that a disagreement in those values is a definitely wrong file.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
I did not get the same checksums on the *.vp's in question (the ones that were showing "0" files inside).  No idea why.  It doesn't make sense since I was installing from *.iso's of the original game CD's, the same ones I used when playing SCP mods way back in 2008.  Anyway...

So I got the GOG version of FS2 instead.  Installed it.  I made sure it ran - which it did.  I re-ran the Open Installer, re-downloading everything yet again.  Tried using the wxlauncher.  No "Web cursror bitmap not found error" but...instead, nothing.  Black screen for several seconds, then right back to the desktop.

Last executable I tried was a debug-no SSE version.  Logfile:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10997
Passed cmdline options:
  -3dshockwave
  -fxaa
  -snd_preload
  -verify_vps
Building file index...
Found root pack 'E:\fs2gog\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\fs2gog\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\fs2gog\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\fs2gog\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\fs2gog\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\fs2gog\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\fs2gog\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\fs2gog\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\fs2gog\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\fs2gog\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\fs2gog\' ... 25 files
Searching root pack 'E:\fs2gog\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\fs2gog\Root_fs2.vp' ... 157 files
Searching root pack 'E:\fs2gog\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\fs2gog\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\fs2gog\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\fs2gog\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\fs2gog\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\fs2gog\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\fs2gog\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\fs2gog\warble_fs2.vp' ... 52 files
Found 11 roots and 7130 files.
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1600x1200 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 560 Ti/PCIe/SSE2
  OpenGL Version   : 4.4.0 NVIDIA 344.75

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 130
TrackIR Init Failed - 1
Freeing all existing models...
... Log closed, Tue Dec 09 08:28:17 2014
There's also a message at the bottom of the wxlauncher window stating "FS2 Open exited with a status of 1."

 

Offline The E

  • He's Ebeneezer Goode
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Re: Yet another "Web cursor bitmap not found" thread
What happens if you do not use -verify_vps?
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
Then it works.  Thanks!

Woohoo!

edit: Well that didn't last long.  I tried to play the Freespace Port.  Got a whole bunch of errors just trying to get to the main game menu.  First error dialog said this:

Code: [Select]
main_hall_init() was passed a blank main hall name; loading first available main hall.
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! Warning + 416 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! main_hall_init + 201 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! game_enter_state + 323 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! game_process_event + 134 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC4_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 132 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes

« Last Edit: December 09, 2014, 09:55:26 am by Objekt »

 

Offline mjn.mixael

  • Cutscene Master
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Re: Yet another "Web cursor bitmap not found" thread
Don't use a debug build for normal play. That error is expected and not important.
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Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
I have the same problem if I try using a normal (non-debug) executable.  I get as far as choosing my pilot, then BAM, crash to desktop.  (Same error message dialog as I posted above, too).

It doesn't seem to matter which mods I do or do not select.

update: OK...now it's working, using the Freespace 1 port mod and the 3.7.2 RC4 SSE executable.  I don't know what the heck's going on.  I'll try some more mods and post back if anything changes.
« Last Edit: December 09, 2014, 11:40:15 am by Objekt »

 

Offline Objekt

  • 27
Re: Yet another "Web cursor bitmap not found" thread
I am happy to report I've been playing the FS Port mod with the 2014 media VP's, frequently for the last few days, with absolutely no issues!

I've been using the 3.7.2 RC4 with SSE executable.

 

Offline chief1983

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Re: Yet another "Web cursor bitmap not found" thread
Glad to hear it finally started to behave!
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays