Author Topic: So, PetroGlyph made another game...  (Read 4893 times)

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Offline An4ximandros

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So, PetroGlyph made another game...
And they ran into no ad campaign again. Thankfully, Steam Community and YouTube are picking up the pieces.
http://store.steampowered.com/app/290790/
https://www.youtube.com/watch?v=G4ELug2mPc0 (TB Review)

  

Offline Mongoose

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Re: So, PetroGlyph made another game...
I just stumbled across this on Steam myself.  Unfortunately I haven't (yet) played any of the C&C classics, but the thought of a good classic RTS without any MOBA bull**** or SC crazy-clickfest sounds pretty appealing.

 

Offline BirdofPrey

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Re: So, PetroGlyph made another game...
Personally, I am still pissed Trion games jacked End of Nations from them and drove it straight into the ground by trying to make some mutant MOBA hybrid to try and milk the cash cow.

As for this one; haven't play multiplayer yet, but damn that AI kicks my ass.  Not sure if rusty or playing vs the HAL 9000
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Offline Blue Lion

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Re: So, PetroGlyph made another game...
Looks good, but not sure I want to drop 50 on it yet. maybe when it's on sale. I love me some C&C

 

Offline pecenipicek

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Re: So, PetroGlyph made another game...
the wiki page is just disgusting...
"Also, maps feature terrain obstructing vision similar to games such as Dota and League of Legends."
really ****ers? really?
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Offline BirdofPrey

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Re: So, PetroGlyph made another game...
Remember, anything even remotely interesting was invented by your favorite game.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

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Offline headdie

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Re: So, PetroGlyph made another game...
Total Biscuit did a fairly interesting video on it
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Offline TrashMan

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Re: So, PetroGlyph made another game...
I would really love a C&C remake.

There was something about the atmosphere of the original that no sequel could beat.
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Offline An4ximandros

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Re: So, PetroGlyph made another game...
the wiki page is just disgusting...
"Also, maps feature terrain obstructing vision similar to games such as Dota and League of Legends."
really ****ers? really?
Those two games are what caused public knowledge of those terrain game-play features. Not that many play a dying genre (RTS) since no-one tries anything remotely interesting in it.

 

Offline TrashMan

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Re: So, PetroGlyph made another game...
MEh...the visual unit design is honestly ugly. Watching the video it's all dog-like or dinosaur-like walkers.
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Offline InsaneBaron

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Re: So, PetroGlyph made another game...
Hm. I love a good RTS, the visuals look impressive, and the reviews are pretty positive... on the other hand, the price seems waaay too high for a mere five missions per faction (by comparison, $10 for Knights of the Old Republic gave me about seven and a half hours per dollar, not to mention higher replay value). Maybe if it goes on sale.
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Offline An4ximandros

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Re: So, PetroGlyph made another game...
I remind you that Kotor was fifty monies when it came out.

I am interested in learning of the modding scene for this game, it could turn up really cool.

 

Offline NGTM-1R

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Re: So, PetroGlyph made another game...
I remind you that Kotor was fifty monies when it came out.

Even by that comparison this is still much less.
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Offline Mongoose

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Re: So, PetroGlyph made another game...
I've never put much stock in cost-per-gameplay-hour estimates myself, especially when you're comparing disparate genres with different intentions.  Even given its length, KOTOR is a singleplayer game, and multi tends to be a big selling point of the RTS genre.  Not that I'm saying people shouldn't be free to place their own value on what they play, but it's easy to fall into an apples-to-oranges trap.

 

Offline headdie

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Re: So, PetroGlyph made another game...
Did I spend a lot ?
Did I have much fun ?
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Offline InsaneBaron

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Re: So, PetroGlyph made another game...
I've never put much stock in cost-per-gameplay-hour estimates myself, especially when you're comparing disparate genres with different intentions.  Even given its length, KOTOR is a singleplayer game, and multi tends to be a big selling point of the RTS genre.  Not that I'm saying people shouldn't be free to place their own value on what they play, but it's easy to fall into an apples-to-oranges trap.

Fair enough. KOTOR tangent aside, my point was that the pricepoint seemed much too high. But hey, it's Steam, so patience = savings.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move." - Captain America

InsaneBaron's Fun-to-Read Reviews!
Blue Planet: Age of Aquarius - Silent Threat: Reborn - Operation Templar - Sync, Transcend, Windmills - The Antagonist - Inferno, Inferno: Alliance

 

Offline Beskargam

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Re: So, PetroGlyph made another game...
Despite all it's flaws, I really liked petroglyph's Universe at War for what it tried to do. It looks like they brought some of the ideas over to this game, such as the flow network for the humans and the goo basically having hierarchy walkers. I'll get it when it goes on sale