Author Topic: What kind of advanced AI is available for FSO?  (Read 7402 times)

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Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: What kind of advanced AI is available for FSO?
I move to call it "Furious Quantum Sushi AI"  :nervous:
I do not feel... I think!

 

Offline Lorric

  • 212
Re: What kind of advanced AI is available for FSO?
Strike Angels, eh? I'm glad I've got a name for that now.

Are there any other AI profiles out there?

 

Offline Fury

  • The Curmudgeon
  • 213
Re: What kind of advanced AI is available for FSO?
I also seem to remember that back in the 3.6.12 days, the ai behaved different from what it does now. Namely I seem to recall that the Fura'ngle would break off a joust pretty much instantly due to it having a really low courage value. (I remember talking with Quantumdelta about this too) Something that it definitely doesn't seem to do nowadays. But when I checked back using a 3.6.12 executable, the behavior I remembered it doing wasn't really happening there either. So maybe I'm just misremembering, or I should have tried checking with an even older .11 build.

And here I thought I was imagining things when I thought AI went worse after a while. I assumed it was because of tabling and I tried various alterations but nothing worked. Could there really be a regression that completely eluded Sushi? I think this is worth investigating, but alas I do not have FSO installed.

I move to call it "Furious Quantum Sushi AI"  :nervous:

:lol:

Are there any other AI profiles out there?

Eh, both AI tables contain keys and values like any other table. I believe there are in fact countless AI profiles out there.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: What kind of advanced AI is available for FSO?
And here I thought I was imagining things when I thought AI went worse after a while. I assumed it was because of tabling and I tried various alterations but nothing worked. Could there really be a regression that completely eluded Sushi? I think this is worth investigating, but alas I do not have FSO installed.
I agree, I'm going to do some testing on this.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: What kind of advanced AI is available for FSO?
There are also occasional observations that the AI behaves differently from retail, resulting in a change in default behavior and the addition of a new table entry; for mods made before that revision, the change can feel like a regression even though it's actually restoring retail behavior to the default.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: What kind of advanced AI is available for FSO?
Testing stuff with .11 .12 .14 and 3.7.0 I couldn't actually really find real significant changes. The courage setting doesn't seem to do much at all (I dont know why I seem to remember so vividly that it did) regardless of what version its run with. No matter what ai profile or version though, the ai is hilariously incompetent at dealing with a stationary target. As long as you face in its direction it will do all sorts of dumb stuff instead of just shooting you.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them