Author Topic: Life Is Strange - Like, really actually  (Read 1241 times)

0 Members and 1 Guest are viewing this topic.

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Life Is Strange - Like, really actually
Back in 2013, Dontnod released their first game, Remember Me. While that game was not actually good (Its mechanics and story were sub-par compared to its world background, visual and audio design), it did mark Dontnod for me as a developer to watch for; They certainly had a knack for creating interesting stuff, it was just the execution that was lacking.

Now they're back with Life Is Strange, an episodic adventure series. Gameplay-wise, this game takes a lot of cues from Telltale's adventure series', if you've played some of those, you'll feel at home with this, and unlike Dontnods' attempts at recreating the feel of Rocksteady's Batman games in Remember Me, this time it actually works quite well.

The setting for this game is a High School somewhere in America. You play as Max Caulfield, a young woman who came back to her old hometown to study photography. One day, you discover that you somehow have the ability to rewind time in a limited way. Your first use of this is to save a girl from getting shot over what you presume to be a drug deal in the girl's toilet. You're also haunted by a vision of a hurricane tearing up the town you live in, and there seems to be something going on with a girl that's gone missing recently (and at least a few hints towards a conspiracy going on).

In terms of style, Dontnod tries to go for a sort of indie-movie aesthetic here (Uncharitable souls will decry this as succumbing to the unspeakable horrors of hipsterdom). It certainly looks better than anything Telltale ever pulled off, and they absolutely nail the feeling and theme they were goign for here.

What they don't nail, however, is the writing. The theme's carried over well, as said, but the actual sentence-level writing is not that good. The problem here is that they tried to replicate what teenagers sound like right now, which ends up sounding like middle-aged parents trying too hard to impress their kids with how "hip" and "with it" they are. Once you get used (or rather, resigned) to how these people speak and get over the acclimatization, it gets acceptable.

Now, obviously this is only the first part of a larger story, and while I happily bought the entire 5-ep package, I cannot very well recommend going for that if you're unsure about Dontnod's ability to pull off the rest of the story. However, if you do like Telltale games, and if you do want to see something really unique, check it out.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Re: Life Is Strange - Like, really actually
The characters have 14 written all over them. I suspect their ages were changed late in development.

And they're gonna fix the lip syncing, right?
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes