The thing is, I've owned Godus for a long time, and it is not a good game, I'll say that at the start.
This interview, however, seems way too combative from the start. Molyneux is far from the first developer to come up with a game design and then hit the brick wall of ability, though he's experienced enough to know better, this is a particular risk with Kickstarted games where people get to see the design stuff that never normally makes the light of day. But there are far larger companies that don't just overstate their ambition but really do lie about content and yet seem to get away with it, why suddenly decide to hit the 'home truths' button with a small developer near retirement?
One thing I have noticed on Kickstart is that the donators see themselves like a finance company providing money for developing a game, and therefore adopt a proprietary role with regards to the game, some companies, however, view them more as 'pre-purchases' and will provide very little feedback to the backers during the development (one of the biggest complaint about Godus).
Take games like War for the Overworld, weekly updates, regular patches, constant feedback from the developers, and it's turning into a fine game with a mostly supportive community because they feel like they are standing in front of an open door, and I think that is the way Kickstarts need to be approached.
Edit : Changed 'open source' to 'Kickstarted' in the second paragraph, used the wrong phrase.