Author Topic: Huge project needs help  (Read 3652 times)

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Offline ShadowWolf_IH

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Huge project needs help
Teaser one.......

Combat Federation

After much thought on how to proceed with this idea, I think I have it locked down.  The Combat Federation MOD is being greenlighted.  It will not involve anything from the Planetary Mods discussion, mostly because right now that's a pipe dream.  Maybe in the future.

The Combat Federation is set 400-600 years in the future.  That means new everything.  I have compartmentalized this as much as possible.  The staff requirements as set are as follows:

General Manager     ShadowWolf_IH
       oversees entire operation

Visual Effects Coordinator     Megadude
        oversees the following
                  Models
                  Textures
                  Loadouts
                  Icons
                  Sheild Icons
                  Effects
                  Backgrounds

Audio Coordinator
          oversees all voice aspects

Tables Coordinator
           oversees all aspects of .tbl development       Hades

Technical Writing Coordinator
            oversees the following
                       Main storyline development
                       All subplots
                       All source books

Missions Coordinator
             oversees mission development

Mapping Coordinator
        oversees the mapping of the project, who owns what                      systems

This will be a huge effort to undertake, set up Episodically, as in there will be instalments to the mod.  The idea is to give the player total control of his fleet, each decision made, in battle and out of battle will be critical as the player attempts to expand his space.  This many decisions makes for multiple outcomes, yes, you can lose the war.  

Any interested parties should contact me via reply to this thread, or by adding me to ICQ.  I also have msn instant messenger, and will be putting a chat room on my website so that we can all meet somewhere to discuss things.
« Last Edit: July 24, 2002, 10:00:16 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Galemp

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Huge project needs help
How on earth are you supposed to do this in the Freespace engine? :wtf:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline ShadowWolf_IH

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Huge project needs help
some through loops, others by mission outcome, it's basically a non linear campaign.  once you step outside and think about your tools, you can see it.

decision making will be up to that player, certain decisions will affect mission outcome.  Certain decisions will be irreversible, good or bad.  The setup is simple, i mean really simple, the hard part is getting the various missions together, and into a usable format.  leave the player with choices to make, and the player will make them.  If i can pull a staff together, this will work easily, just going to take time.
« Last Edit: July 24, 2002, 09:42:40 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Solatar

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Huge project needs help
I'm in. If you need me. I have tried to make similiar campaigns before (Where the player has to make decisions determining the outcome of the war). but couldn't do it alone. If you can get a team together, heck, even if you can't I'll help out.

 

Offline Solatar

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Huge project needs help
I didn't exactly read the whole post. I'm already in. Oops:D

  

Offline RandomTiger

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Huge project needs help
Sounds cool

How can you balance the job of making a war that seems dynamic but does not hold every possibility?

How can you ensure sucha large project wont just run out of steam and die?

Can I be put on a mailing list?

 

Offline ShadowWolf_IH

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Huge project needs help
Quote
How can you balance the job of making a war that seems dynamic but does not hold every possibility?


The player will have a limitted number of choices, each choice dictates the next mission.  Baically the entire Campaign is going to follow the "if" conglomerate.  Multiple choice setups, as i said, non linear campaign.

Quote
How can you ensure sucha large project wont just run out of steam and die?


I can't ensure anything at all, there are no absolutes in life.  I can pretty much tell you in all honesty that once Episode 1 is done, we will probably take a month off before srtarting Episode 2, well, a week anyway.  I figure that once people play it, they will be more apt to "join the team" for subsequent Episodes.  New blood is the life force of any ongoing project.

Currently I have no mailing list, but good idea, i'll have someone (that usually means my lady) create one.  Also, in a few days the website will be up and running, I like the BWO progress meters, I hope they don't mind a bit of thievery on that end.  Anyway, if you just want to keep tabs on it, feel free to PM me anytime, or if you feel like you want to contribute (hint hint), we'd love to have you aboard.
« Last Edit: July 25, 2002, 07:35:58 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline ShadowWolf_IH

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Huge project needs help
Work has begun on weapons and ships tbl.  Also audio, as far as music goes. Still looking for writers, fredders, modelers, texturers, and someone to work on the main fs2 map.

I really don't want to do all the missions myself.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Solatar

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Huge project needs help
We also need someone to create 'anis and weapon bitmaps. I'm almost done with the weapons, but I haven't even started on the beams yet, o rhte capship missiles. I need some more bitmaps for beams, otherwise they just get boring. Adn believe me everybody, this project is going to work. If you want to join up. We'll happily except you. Just e-mail me, and I'll talk to Shadowwolf_IH, or e-mail him, and save me some work

 

Offline ShadowWolf_IH

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Huge project needs help
We aren't quite garnering the interest that we'd hoped, but the website is up and running anyway.

Combat Federation
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline RandomTiger

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Dont get me wrong it sounds great but also a lot of work. I like the idea of controlling the whole fleet including big ships and stuff that could really change the how you play the game if you have that kind of control.

Also you say the things you do will take you in different plot directions. However if you say you are going to do it in episodes surely everything will have to come together for teh end of them.

Have you considered how much code changes this will require?
Personally it sounds like a great idea and Im sure if you get things moving then people will be tripping over themselves to get involved.

It seems to me (I could be wrong) that there are a lot of posts about people starting mods and none about any being finished.

 

Offline ShadowWolf_IH

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It won't take any code changes, the secret isn't in the coding, it is in being just plain wierd enough, and have gotten lucky enough to get the inspiration while building a mission for someone else's campaign.  One thing i learned in that campaign was what really set this idea into motion.  

Each Episode will have a wrap up.  You can be stripped of your command if you really blow it.  Episodes 1, 2, and 3 are pretty much preludes to war.  You gain command of larger battlegroups until you are pretty much in control of all your warships.

I just finished doing my work on aldo's Casualties of War, which by the way is a kick ass ride.  That one will definately be coming out.   I may even do some more on it, depending on what all is left, I want it done.  And the campaign i wrote for FS1 is finished, though i won't publish it, all 60 missions complete with voice files.  While i do understand what you are getting at, and agree, this will happen, even if i have to use the ships that we have in the game and just change the tables for modifications.

When we get done with this, i have yet another idea for something fun.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 
If the player can influence the war, I think the IF player is under rank of X he cant do somethings, like i he isnt a general he cant order cap ships around.

 

Offline vadar_1

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Quote
Originally posted by Ace Pace
If the player can influence the war, I think the IF player is under rank of X he cant do somethings, like i he isnt a general he cant order cap ships around.


I dont think generals risk their ass flying fighters... or if they are even allowed to. So personally I think the player should only affects his squadmates.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
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Paradox (site down - server side problem)

 

Offline karajorma

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Maybe but if an admiral wants to fly a fighter who's going to tell him he can't? :D
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Offline ShadowWolf_IH

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Ok, so for the most part, this is a very unlikely situation, even in our own military pilots are not line officers.  But let me ask you, can't we just have a little fun and be different?  I can always redo the tables that award rank to reflect the gaining of a suitable rank to make this mod seem more realistic, but to be honest, I don't want to do that, because then everyone will be a rear admiral.  And honestly, if you aren't working hard for that rank, it doesn't mean as much when you get it.   This is only being created to have some fun.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline vadar_1

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Quote
Originally posted by karajorma
Maybe but if an admiral wants to fly a fighter who's going to tell him he can't? :D


a fleet admiral?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline ShadowWolf_IH

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you will notice that i always state it as the player being given the choices, not the character.  Either my subconscious is very very good at word games, or i am pulling stuff out of my ass.  It's not the character that makes the decision as a pilot, bnut the player, as a commander.  You can consider it as being that you play two characters in the campaign, a pilot, and a fleet admiral.  If that helps.  If you are oposed to this campaign then the answer is simple, don't play it.  

My next step was something you may actually have enjoyed, i've begun the initial planning stages for yet another campaign.  basically i am tihnking of ways to let this system evolve, and all of things that we can do with it.  This entire mod is just an example of what can be done.  The next step delves deeper into it.  I think that non linear campaigns, or even semi linear campaigns are something that everyone can enjoy.  People who build the non linear stuff have to have only one atribute, the ability to stick with something that will consume alot of time.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline RandomTiger

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Quote
Originally posted by vadar_1


I dont think generals risk their ass flying fighters... or if they are even allowed to. So personally I think the player should only affects his squadmates.


Who cares! Fun over reality. You could always argue that hes controlling it remotely. There has been so many times in FS1 and FS2 that I'd ended up in an odd situation and if I had control of the warships I could have sorted it all out.

 

Offline ShadowWolf_IH

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Random Tiger I get the feeling that you want to see us pull this off
You can't take the sky from me.  Can't take that from me.

Casualties of War