Author Topic: World of Warships - Now Available  (Read 348941 times)

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Offline Spoon

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Re: World of Warships - Now Available
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: World of Warships - Now Available
https://my.mixtape.moe/tjtjcm.webm
I'm skycancer

OMG don't sail in straight lines when there's bombers coming, you guys! geeeze!

 

Offline StarSlayer

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Re: World of Warships - Now Available
Against a Taihō and above it doesn't matter, a good CV skipper will still zipper you up if they want to.  Worst feeling in game is loading in to a match and the reds have a purple Hakuryuu and your team gets the potato who unlocked a Midway after failing their way to Tier X.
“Think lightly of yourself and deeply of the world”

 

Offline Spoon

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Re: World of Warships - Now Available
Applying ASWD hacks helps a lot, having to turn your bombers with the target to get a good drop off prolongs the time they spend in the AA aura's. But mostly its just about making yourself an unattractive target. Stick with a CA at all times instantly lowers your appeal on the cv dating market. Covering yourself with a mountain on one side really limits the angle a cv can drop you from too, especially if the not mountain side has multiple aa bubbles.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AtomicClucker

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Re: World of Warships - Now Available
Don't want to be nailed to a wall by a good CV player? Stick to a cruiser or BB with good AA rating. Pairing, tripling, and even quadrupling with AA loaded ships can repel or wipe planes out. I see a good carrier skipper intentionally avoiding ship groupings of 3 or more vessels. Signals that boost AA range and rating help too. Even as a Soviet cruiser, I can help blunt AA attacks by getting in flight paths or stick close by. I think one of my more memorable RAEG moments was watching a Lexington captain quit the game after our cruisers coordinated ambushing returning planes.
Blame Blue Planet for my Freespace2 addiction.

 

Offline Droid803

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Re: World of Warships - Now Available


Well, this is nice...finally making some headway in getting to the Shiratsuyu.
(´・ω・`)
=============================================================

 

Offline Spoon

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Re: World of Warships - Now Available
Semi's happening soonish today, as a heads up for the zero people interested in this.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: World of Warships - Now Available


First game. I can already tell...fun times ahead.
Poi.
(´・ω・`)
=============================================================

 

Offline Enioch

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Re: World of Warships - Now Available
There is no way she's not getting nerfed. She's better tier-by-tier than the old Minekaze.

Enjoy her while she lasts, guys.  :(
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline StarSlayer

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Re: World of Warships - Now Available
I hope they really think about it when they do.  Shiri has some weaknesses built in already that are negated by the entire package but if they simply take away without giving back in a few places they will break it.
“Think lightly of yourself and deeply of the world”

 

Offline Enioch

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Re: World of Warships - Now Available
What weaknesses are those?
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline StarSlayer

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Re: World of Warships - Now Available
The real killer is she's dog slow, many cruisers can run her to ground even when flying the speed signal.   Coupled with the HP pool being the lowest of the Tier VII Cans if you get caught out of position things go bad fast.  With IJN turret traverse you can't knife fight without your ship out turning your guns.  The fish are pretty slow with high detection ranges, granted every six minutes you can lay down 16 of them but in general a competent opponent with the WASD hacks work pretty well against them. 

Now overall its a great little platform and played right is very powerful but if they aren't careful on how they trim its claws they can knacker her pretty hard.  Akatsuki is actually a really powerful platform in her own right and it would be real easy to make her the dominant IJN VII Can in all respects if they botched nerfing the Shiri.
“Think lightly of yourself and deeply of the world”

 

Offline AtomicClucker

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Re: World of Warships - Now Available
Started playing carriers.

And I think it was a mistake to start the American branch, but I want to at least get a Lexington before I call it quits.
Blame Blue Planet for my Freespace2 addiction.

 

Offline Spoon

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Re: World of Warships - Now Available
You made a mistake.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Col. Fishguts

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Re: World of Warships - Now Available
Don't listen to the Feindpropaganda.

US carriers are a lot of fun, except Langley... she can (and will often) go and die in a fire.
The US playstyle is basically more like Protoss rather than Zerg, so get ready to micromanage a lot.
« Last Edit: December 20, 2016, 03:10:51 am by Col. Fishguts »
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline The E

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Re: World of Warships - Now Available
Had the best moment yesterday (and forgot to take screenshots, blergh) where I was facing a Yamato in my Iowa. The match was seconds from ending, but I had enough time to get one last salvo in. Imagine my surprise when I land two citadels, reducing the Yamato to a burning wreck just as the end of game screen pops up.

Kinda makes me feel sorry for the Yamato Captain tho. Getting killed in a Tier X does bad things for your bottom line.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline StarSlayer

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Re: World of Warships - Now Available
Actually last time I checked they standardized the servicing fees, you pay the same if you sink or swim.
“Think lightly of yourself and deeply of the world”

 

Offline The E

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Re: World of Warships - Now Available
I think you're right.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Spoon

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Re: World of Warships - Now Available
Don't listen to the Feindpropaganda.

US carriers are a lot of fun, except Langley... she can (and will often) go and die in a fire.
The US playstyle is basically more like Protoss rather than Zerg, so get ready to micromanage a lot.
Bad analogy. The Protoss are known for A+rmb in terms of micro. Deathball it (or at least, they still were, two expansions in). The zerg is a lot more microintensive.
And suprise suprise, the IJN CV line is a lot more micro intensive than the USN one.

The Langley is the best experience the USN CV line has to offer until the Essex. This line of carriers is plagued with really ****ty loadout options. With the exception of the Bogue, every carrier either has 1-1-1, 2-0-2 or 0-1-3 loadouts. So you either accept that you will do a small amount of damage with a small amount of fighter killing. Or you'll do nothing but fighter killing because the damage from two divebomber groups is laughable. Or you'll do nothing but damage and hope your CV opponent is also a USN running strike, or just a potato who doesn't care about your bombers or is too slow to react with his fighters. If he isn't, you're going to have a bad time.
USN fighter groups generally **** all over IJN ones. It's especially bad on the ranger and independence. If you run 1-1-1, your single fighter group is just a big bully to all IJN fighter squads.
Divebomber damage is a ****ing slotmachine, its horribly unfun to play with. Even a perfectly placed manual drop over the length of the whole ship can result in just 1-2 bomb hits. If you run strike, this is going to be happening a lot. Every game, again and again, you just pray rng throws you a bone. it frequently won't. Then, you'll be spending 2 minutes waiting for your, absurdly slow to rearm, bombers to get back in the air again.
It's really boring, the amount of active time vs passive time with the USN CV line is poorly balanced. Badly designed really. It's a lot of waiting around until you finally get to hit the lever of the slot machine again.

The IJN CV line has a lot more uptime, with 2-2-2, there's just much more to do and less waiting around.
Either way, wargaming absolutely hosed the CV economy and refuse to acknolwedge or fix it. With constant buffs to AA and repeated nerfs to CV's in one form or another, it's really just a good idea to not play CV at all. Wargaming seems to be trying really hard to get them out of the game after all.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Col. Fishguts

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Re: World of Warships - Now Available
Well yes, IJN is more multitasking-intensive. What I meant with the Protoss-analogy is that US carriers have fewer but tougher units, which you need to micromanage a lot to be effective. Fighter barrage is essential when coming up against a 2/2/2 IJN carrier.

I almost always run the 1/1/1 setup, since the others are trash. I fully agree on the uselessness of DBs as damage dealers, so I mostly use them as scouts, DD terrorizing and bait for enemy fighters (so that my TBs can do their business undisturbed).
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea