Author Topic: T-16000 - No x or y axis movement  (Read 3392 times)

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T-16000 - No x or y axis movement
I searched but couldn't find anything on this topic. I'm using a Thrustmaster T-16000 which the game recognizes to a limited degree. The hat works, all the buttons and the roll/twist works. The X&Y axis is not responsive. I can remap it in options and it senses the movement but once I'm in flight there's nothing. Not sure about the throttle since I can't get to that part of the briefing mission.

Anyone else run into this?

 

Offline AdmiralRalwood

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Re: T-16000 - No x or y axis movement
FSO currently can't recognize more than a certain number of joystick axes (I can't recall the exact number off of the top of my head). This should be fixed after moving to SDL2 for handling input, which is happening Soon™.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Online deathspeed

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Re: T-16000 - No x or y axis movement
That's odd.  It's not a HOTAS, and you don't mention using pedals or anything.  It's a basic joystick, like a MS Sidewinder or Logitech Wingman.  My old Sidewinder has just X-Y-roll axes, throttle, hat, and 8 buttons, and it works fine.

You might try setting the joystick as the preferred device in Windows.  In Windows 7, go to start -> devices and printers, then right click your joystick and select game controller settings. Click advanced, select your joystick from the drop-down, then click OK back out of everything.



EDIT:  If you have a wheel, gamepad, or other controller, you might want to unplug them before opening the launcher.  Maybe one of them is causing interference.  My Saitek Gaming keyboard keyboard even causes issues with some games, like Need for Speed: Hot Pursuit.
« Last Edit: May 09, 2015, 12:01:31 am by deathspeed »
Maybe someday God will give you a little pink toaster of your own.

 
Re: T-16000 - No x or y axis movement
That's odd.  It's not a HOTAS, and you don't mention using pedals or anything.  It's a basic joystick, like a MS Sidewinder or Logitech Wingman.  My old Sidewinder has just X-Y-roll axes, throttle, hat, and 8 buttons, and it works fine.

You might try setting the joystick as the preferred device in Windows.  In Windows 7, go to start -> devices and printers, then right click your joystick and select game controller settings. Click advanced, select your joystick from the drop-down, then click OK back out of everything.



EDIT:  If you have a wheel, gamepad, or other controller, you might want to unplug them before opening the launcher.  Maybe one of them is causing interference.  My Saitek Gaming keyboard keyboard even causes issues with some games, like Need for Speed: Hot Pursuit.

I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.

 

Offline AdmiralRalwood

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Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.

Just tried both, still no X or Y axis at all.

 

Offline AdmiralRalwood

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Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.

Just tried both, still no X or Y axis at all.
Are you selecting the copied pilot file? And are you sure it works when playing FSO without playing Diaspora?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  
Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.

Just tried both, still no X or Y axis at all.
Are you selecting the copied pilot file? And are you sure it works when playing FSO without playing Diaspora?

Yes on both counts. They do appear to use a different launcher though so maybe that keeps this solution from working right?

 

Offline AdmiralRalwood

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Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.

Just tried both, still no X or Y axis at all.
Are you selecting the copied pilot file? And are you sure it works when playing FSO without playing Diaspora?

Yes on both counts. They do appear to use a different launcher though so maybe that keeps this solution from working right?
Are you using Launcher 5.5g for FSO? If so, you might also try copying it (Launcher.exe) and its settings (launcher6.ini) to your Diaspora folder and running it through that.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: T-16000 - No x or y axis movement
I've set it as default for older games in devices and printers. I play Freespace 2 (which requires the same settings) and it works fine, just not in Diaspora.
Copy your FSO executable and pilot file (it's in the /data/players/ folder with a .plr extension) to your Diaspora folder and try running that.

Just tried both, still no X or Y axis at all.
Are you selecting the copied pilot file? And are you sure it works when playing FSO without playing Diaspora?

Yes on both counts. They do appear to use a different launcher though so maybe that keeps this solution from working right?
Are you using Launcher 5.5g for FSO? If so, you might also try copying it (Launcher.exe) and its settings (launcher6.ini) to your Diaspora folder and running it through that.

I was able to launch it with Launcher 5.5 but it still had the same problem. Is there a log file that might show the issue or something like that?