Author Topic: my changes to fs2 source  (Read 9709 times)

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Offline penguin

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Quote
Originally posted by vyper
*Gains sudden nervous twitch*
I didn't say I was going to do it today... ;)
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Offline WMCoolmon

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The flag tells whether the support ship repairs the hull or not, the variable in the TBL file would specify how much it repairs per unit of time-assuming it's implemented. :yes:
-C

 

Offline phreak

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it toggles!  use CTRL-SHIFT-Q
(CTRL-SHIFT-W was a wingman command)




WM: if you can get the mission parse file up, i could finish off the support ship real quick
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Offline Doc Oc

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Quote
Originally posted by WMCoolmon
The old Mission Specs dialog is getting too cramped...here's my idea for a slight rearranging of it:

With the amount of options likely to be added over time, I think this calls for a scrollable checklist control, or a property list (the stringgrid thingie where the right column turns into an edit or a combobox when it gets focus).

This avoids having to re-design the options dialog over and over again.


What would probably be even better is the more recent development in dialog box design where you have a tree control on the left, and a multi-page dialog as a main area. Selecting a category in the tree opens the corresponding dialog page.

Of course, someone will have to go in and code it :).
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Offline Bobboau

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can you get a wire frame overlay and a normal model render
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Offline Doc Oc

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Quote
Originally posted by Bobboau
can you get a wire frame overlay and a normal model render

You mean a textured model with fatter wires? That could be pretty cool indeed :).
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Offline phreak

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Quote
Originally posted by Bobboau
can you get a wire frame overlay and a normal model render


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Offline Fineus

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Now that looks really sweet! (Make it an option in the options menu though?).

 

Offline phreak

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we're planning on doing an options menu thing long-term.  Right now its CTRL+SHIFT+Q
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Offline WMCoolmon

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Quote
Originally posted by Doc Oc
scrollable checklist control

:confused:
Quote
a property list (the stringgrid thingie where the right column turns into an edit or a combobox when it gets focus).

semi-:confused:

Screenshots? Better description?
-C

 

Offline Doc Oc

  • 23
Checklist:

As the list of items grows, a vertical scrollbar will apear. Infinitely expandable, without having to constantly re-design the form.

Property list:

Here's the Object Inspector from Delphi 6, to illustrate the idea. Depending on the datatype, the data entry box will be a n edit control, a combobox or a button to launch a dialog box.

On second thought, for use in Fred, the propertylist probably isn't a good idea. The treeview/multipage dialog that I described would work a lot better I think.
« Last Edit: August 05, 2002, 02:01:58 pm by 867 »
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Offline phreak

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changes committed.. have fun
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Offline phreak

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i added another feature that probably doesn't deserve its own thread so put it here.

if you're using dumbfire missiles, a lead indicator is now displayed for them as a triangle leaving the primaries to use a circle.

only really useful if the dumbfire and laser have totally different speeds.

right now its showing a kayser and tempest which have ~300m/s velocity difference at a range of 128m

« Last Edit: September 01, 2002, 08:22:49 pm by 31 »
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Offline Bobboau

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oh yes, I was planing to try something like this, what were the code changes
we need a drool smilie

what is the diferen't code changes for wire fram and wireframe+textured
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together