Author Topic: War3 In-Game Movies  (Read 5778 times)

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Offline vadar_1

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War3 In-Game Movies
Have anyone of you (with war3) been making any of these? After you get used to the 'different' trigger base, learn to use the cameras, and perfect your timing, you can make some pretty kickass movies with this thing. Right now im still trying to figure out how to:

- Create the town portal teleporation effect but use at anytime anywhere
- Create the undead green teleport effect, without using dark summoning
- Using the mass teleport effect (arch-mage) without specifying a target (if possible)

anyways, heres some shots from the first intro-movie i made for a mission:

[ 1 | 2 | 3 | 4 | 5 | 6 | 7 ]

still not up to blizzard's quality, but getting there. Anyone else have any shots of their movies?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

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Played with it... I'm trying to find out where they hid the Starcraft marine/hydra/zerglings that were in the end credits...

 

Offline Stryke 9

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Pay $50 for that? Hell, no.

 

Offline IceFire

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Awesome!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Stryke 9

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...Wait a minute...

:wtf:

...I think I recognize something... what game engine does WC3 run on?

 

Offline vadar_1

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Quote
Originally posted by Stryke 9
...Wait a minute...

:wtf:

...I think I recognize something... what game engine does WC3 run on?


the WC3 engine runs on the WC3 engine by Blizzard Entertainment, the makers of WC3. Answer your question?

The starcraft marine/hydra/zergling/zealot/spaceorc (looks like a firebat), are availible through the use of unit- create unit (facing unit/angle, whatever). make a new variable (type unit) and name it zealot/hydra whatever, then select your variable... I think this is how it works, but i havn't tested it yet.

The basics of it is, you have to manually type the name of it to a string, but thats the only string input i can find.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

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Offline vadar_1

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youd think marines would be able to do more damage, and have a higher hp. I mean they are using alluminum rounds travelling near the speed of light. Meanwhile the enemy is throwing sticks at their reinforced armored space suit.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline an0n

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Apparently they slaughtered the thingy.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline gevatter Lars

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I have seen the Space Mariens in your WarCraft3 Screenshoots, how can I also have them?
Or is it a mod that I can dl somewhere.
Has someone ever tried to remake StarCraft with the WarCraft3 engine?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Zeronet

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Quote
Originally posted by vadar_1
youd think marines would be able to do more damage, and have a higher hp. I mean they are using alluminum rounds travelling near the speed of light. Meanwhile the enemy is throwing sticks at their reinforced armored space suit.


Hypersonic speeds.
Got Ether?

 

Offline Thorn

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Quote
Originally posted by gevatter Lars
I have seen the Space Mariens in your WarCraft3 Screenshoots, how can I also have them?
Or is it a mod that I can dl somewhere.
Has someone ever tried to remake StarCraft with the WarCraft3 engine?

Check around the war3pub.net forums. There are a few things you have to download in order to let you use the hidden units in the editor.

 

Offline vadar_1

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Quote
Originally posted by Thorn

Check around the war3pub.net forums. There are a few things you have to download in order to let you use the hidden units in the editor.


only to place them in the editor, but why waste time with that, I found the exact trigger

Unit - Create Units Facing Angle

Create [1] [ Conversion - Convert String to Unit type - unit-type (marine)] at [(some location)] facing [(some degrees)]

heres the text if you just want to copy and paste it

Code: [Select]

function Trig_spawn_marine_Actions takes nothing returns nothing
    call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_009" )
    call CreateNUnitsAtLoc( 1, String2UnitIdBJ("marine"), Player(0), GetRectCenter(gg_rct_Spawn_here), bj_UNIT_FACING )
endfunction

//===========================================================================
function InitTrig_spawn_marine takes nothing returns nothing
    set gg_trg_spawn_marine = CreateTrigger(  )
    call TriggerAddAction( gg_trg_spawn_marine, function Trig_spawn_marine_Actions )
endfunction

"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

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Because its easier to click a button and be able to put it wherever you want? And you can make them buildable...

 
marine/hydra/zerglings ???



^
|
Link to the Kiith Paktu website


 

Offline Nico

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Mmh, sorry to bump that but... besides the fact I'd like to see screenshots of the zergs etc, I know there's WC2 units ingame. look at the cutscene where the crow guy tells who he is ( just before the very last mission ). Ooh! look what's attaking this human city! yeah, ogre juggernaughts ;7
me wanna make long range see bombings :D
SCREW CANON!

 

Offline vadar_1

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Quote
Originally posted by venom2506
Mmh, sorry to bump that but... besides the fact I'd like to see screenshots of the zergs etc, I know there's WC2 units ingame. look at the cutscene where the crow guy tells who he is ( just before the very last mission ). Ooh! look what's attaking this human city! yeah, ogre juggernaughts ;7
me wanna make long range see bombings :D


wha? ive never seen any war2 units (aside from the obvious Grunts/Footmen etc that have been transformed for use in war3). As for the SC units, only the zergling looks like crap, the texture is too pale and it looks all wrong. But I still havn't seen the juggernaut.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

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Theyre in the ending credits....

 

Offline Nico

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never mind, I've got it all now.
there's more than that in the "pack", but some stuff is weird ( a kind of ghost cobra -the snake :p - ). The juggernaught is freaking huge btw, but it's not meant to be played obviously; when destroyed, it won't sink, it'll stay there for a couple seconds, then si!mply disappear, and the selection window is too small, so you can overlap them ( but that's very easy to fix ).
I don't see anything wrong with the zerglings btw :confused:
I'm working on a map ( I will have the time, since I'm off to Paris for 3 weeks, so couldn't do any other things on my bro comp anyway ). If people like it, I might do a little campaign out of it :)
SCREW CANON!

 

Offline Thorn

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Heh.. I'm working on one too..
I might do the same once I work out how to do triggers properly...