I wonder if Bethesda will even try to have coherent world building or interesting personalities for their characters in this installment.
Don't get me wrong, I enjoyed Fallout 3 for what it was. But yeesh, New Vegas demonstrated how unfocused Bethesda's creative vision can be. I feel like Bethesda thought that the world of Fallout gave them free license to produce quests and locations that were fantastic, bizarre, or cool but in the end had no real meaning as to what it really wanted to say about the DC Wasteland other than "****'s ****ed up and weird". Whereas almost all of New Vegas' quests, characters, and locations were all in service to the greater conflict between Mr. House, the NCR, and Caesar's Legion.
I mean maybe it was because it was Bethesda's first Fallout game which is why it came out the way it did. I know that there are now a lot of personal contacts between the individual developers at Bethesda and Obsidian so hopefully that relationship will at least bleed into the creative process and vision of Fallout 4.