Author Topic: Introducing the GTF Actaeon  (Read 5359 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Introducing the GTF Actaeon
Well, I didn't answered coz I thought pityfull you gave up that fast   If you can actually make it to work, could I use it for my campaign? I need another mercs ships, and this one should fit well next to my LX (the one I posted a pic above)

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Sushi

  • Art Critic
  • 211
Introducing the GTF Actaeon
 
Quote
Originally posted by Sushi:
Alright, enough talking about my stuff...I need some help now.

How do you get the thrusters to work? Right now, in COB object Detail0, I have three objects- Hull, Thruster01, and Thruster02. The model shows up in Modelview just fine, thrusters included, but they don't show up in the game. I've got glows just fine, but the thruster models themselves don't show up- what do I need to do?

One more thing- it's true. You really SHOULD make it out of one subobject- now I have to do Boolean followed by manual poly deletion...whoop de doo.  



 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Introducing the GTF Actaeon
Yeah, how do you fix that? Me and psycho have the same problem...  
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Introducing the GTF Actaeon
me too  
SCREW CANON!

 

Offline Sushi

  • Art Critic
  • 211
Introducing the GTF Actaeon
Well, I rebuilt large chunks of the model, it is now TRULY made out of one subobject, I hope FS2 likes it this time. I've started texture work on it- it's going kind of slowly and painfully, despite MAX's excellent unwrap features. But, I felt like posting what I have so far- I think the textures need a bit more livening up, but I'm not sure exactly how. Any help would be appreciated.  

 

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Introducing the GTF Actaeon
 
Quote
Originally posted by Thunder:
Personally it reminds me of the fighters from starfox on the....SNES I think it was - but it's good nevertheless.  


It's the Arwing, I have Star Fox for N64, so I should know.  


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Website manager and beta tester of the GTVA VS. EMPIRE campaign.
GTVA VS. EMPIRE homepage

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Offline aldo_14

  • Gunnery Control
  • 213
Introducing the GTF Actaeon
 
Quote
"Not again Slippy!"

    Starfox rules.


 

Offline Sushi

  • Art Critic
  • 211
Introducing the GTF Actaeon
I've never played Starfox- is it really that close?

If so, does the Starfox one have good textures?  



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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline aldo_14

  • Gunnery Control
  • 213
Introducing the GTF Actaeon
 
Quote
Originally posted by Sushi:
I've never played Starfox- is it really that close?

If so, does the Starfox one have good textures?  

Grpahics are a mixed bag - the textures are pretty average, but you can see the pilots talking thorugh the cockpits.  It's just damn good fun, though.


 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Introducing the GTF Actaeon
 
Quote
Originally posted by Sushi:
I've never played Starfox- is it really that close?

If so, does the Starfox one have good textures?  


Not really... the same thing alike is that both ships have a long nose, that's about all...
SCREW CANON!