Originally posted by StarGunner:
How will it fit in with the other ships
Eh? I guess you mean in the game itself, and not something else...
I've been toying around with a number of ideas, mainly with different weapon loadouts, and all of course revolving around the Amaunet being a fighter/bomber carrier:
1) Giving it an unusual number of missile turrets. Primarily anti-fighter missiles, but also perhaps a few Treb and Stiletto II launchers for taking out capship subsystems and bombers.
2) Loading it with an unusual number (5-7) of heavy beam weapons - mainly shorter range beams, such as the LTerSlash, with perhaps one regular- or even long-range beam. In this instance, and if the ship is used in a campaign, it might be better to create a custom beam for this purpose - a beam with a range of around 2000. Either way, these short-range beams would be primarily for discouraging enemy capital ships from entering into AAA range of the carrier, so that the fighters can launch relatively safely.
3) Arming it with only one kind of beam weapon - AAA. This would give it about 15 AAA beams,

which could be justified as far as power consumption goes by the complete lack of heavy beams. However, this kind of configuration would make it a terribly unbalanced ship to fight against. I'm not even sure that designating all the AAA beams to be the low-accuracy kind would balance things.
Anyway, those are the main ideas that I'm considering for it at this point. I guess that number 1 could be integrated with either of the other ideas... If anybody has a (reasonable) suggestion, suggest away!

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