Everything is Permitted, part two
The Mjolnir Option
Proceed towards Artemis Station quickly, taking care to avoid the AWACs. Scan the Comm, Weapons, and Sensor subsystems--incidentally filling out a bonus goal for Al-Dawa. Turn and speed out towards the newly arrived Lambda/Omega transport groups, watching the signal spikes to narrow down which ship is Elder Henriksson's. As before, try to stay "above the ecliptic." Once this is determined, use the Ainsarii's glide to open the distance between you and the target. Target engine subsystems and release your Shrikes from long range (five to six kilometers is sufficient) then shut down. If you move quickly enough, you can also alter your trajectory to take you "above or below" the area.
After several seconds of silence, you should be out of the danger zone of fighters investigating the area. Start your systems back up, then move towards one of the Mjolnir RBCs. Take care in choosing, look for one that is clear of fighter patrols--especially the two squadrons of Auroras. Approach your chosen cannon and follow your onscreen instructions. You have to wait 30 seconds for full control, during which time the Tevs will notice something's wrong--radio chatter indicates they're sending a group to investigate. Once control is established, use your comm menu to order the Mjolnir to fire on the transport--then start leaving quickly. The Mjolnir should start turning to target the transport, Artemis control will get frantic, and then the target will be eliminated. Jump out immediately.
Side Notes: Not sure of the minimum distance to subvert the Mjolnirs--looking through the mission files suggests you have to be less than 1500m distant but I haven't tested that. This approach requires zero primary weapons fire. The two flights of Auroras will notice you at 2km no matter what you're doing.