I'm curious how anyone can see anything with both -ambient_factor 0 and -no_emissive_light. Playing FSBlue with nightly build 3.7.3 (0ea25e7), I cannot see ships at the baseline recommended default of -ambient_factor 75 and without -no_emissive_light. Bumping ambient up to 140 made it playable for me. But, then again, I was fine with ambient at 75 for other mods, although I was using 3.7.2.
EDIT: I hope that didn't sound snotty or critical - I really am curious!
It's for realism.
Besides, I don't need to see anything at that distance because I use my radar. This is how it would be in real life. Imagine being out in space and it's super dark at huge distances away from a sun and you're trying to rely on visual contact. It's not going to happen unless you're close enough for combat. Even then you might not be able to see them very well or at all. That's one of the things the targeting system is for.
The first time I did this, I was like "I can't see anything at all at a distance...", but then it hit me that this is far more realistic and I love realism. Plus, the way things look close up is amazing. So, it grew on me.
Actually it depends on the mod. I recall having tried an ambient factor 0 + no emissive light on a pre great-war mod (can't remember the name, it was relating how terrans had discovered subspace), in which you had no targeting system and ballistic weapons. While it felt great to be in the dark, it was actually very hard because the A.I. would have a great advantage over you (being able too see you in the dark), while you would struggle to see A.I. ships. Sure, it was very awesome for realism, but I had to turn no-emissive-light back off in a couple of missions that I just could not handle in Insane without it.
(or i could just have left it as it is, and go to an easier difficulty)
Phantom Hoover Approved Light Settings (I think. They're pretty old by now.):
-ambient_factor 160 -spec_exp 5 -spec_point 0.15 -spec_static 1.0 -spec_tube 1.0 -ogl_spec 40 -bloom_intensity 42 -fxaa_preset 9 -fov 0.55 -no_emissive_light
I am using now the same as you, but with -ambient_factor 0 instead. I might tweak it a bit more, but so far it really looks great, thanks
