Author Topic: Fighterbays  (Read 4420 times)

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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Any tutorials out there on how to do them? I could have a model soon that I want to use one on...

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Offline Jabu

  • One of our many cases
  • 29
No tutorials AFAIK. Pretty much just a box thingy inside the model, and an invisible wall on the front.

Take a look at a FS POF if you want to know the POF editing bit  

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Well, I have taken looks at them but it seems that the paths to the fighter bay are started in a new subobject... I need a little tutorial on what kind of an object to make the invisible wall out of...

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
you don't need the invisable wall,
all a fighter bay is is a serese of paths named $bay01 bay02 ect..., generaly it is made child of a fighter bay subsystem

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Offline Sushi

  • Art Critic
  • 211
I think the fighterbays are better without that wall anyway. Flying inside is a blast, and a great way to avoid enemy fire...until the capship decides to turn and you get slammed against the wall.  



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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Thanks Bobboau. I'll try that sometime.  

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Bobboau:
you don't need the invisable wall,
all a fighter bay is is a serese of paths named $bay01 bay02 ect..., generaly it is made child of a fighter bay subsystem


Or with the parent as hull object (check name).  Other thing is that you need to have at least 4 paths - one for each ship exiting - or you get collisions upon exiting.




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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
1 last question... when adding a fighter bay, do I make the first point of the path the closests to the bay or the farthest from the bay?

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Joey_21:
1 last question... when adding a fighter bay, do I make the first point of the path the closests to the bay or the farthest from the bay?

Off the top of my head - point 4 is in the bay.  I think in the V models - the ships actually start off inside the hull model before exiting (not sure).  I think collision detection between the fighter and cpaship is disabled for this.

There's nothing quite as amusing as forgetting to set more than 1 exit path and watching 3 wings of Herc (literally) stuck to each other.


 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
I only make 2 vertices per path... I find no need to put gobs of them in. It just makes the path more work.  

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
   the invisible walls are there on the FS ships for a reason.. so the player doesn't go camping inside the bay and blow the cap ship up heh....


   Just make a wall on the outside of the bay and texture it with invisible.pcx

    The file is non-existant anywhere in FS2 VPs, but FS will recongnize it as invisible... you can shoot through it and all.

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Offline Joey_21

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    • http://denebsystem.cjb.net/
How will the FS2 engine recognize which part of the wall is non-collidable and which part is collidable then?

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
  You can fire through it but your ship can't... don't ask me how [V] made this possible lol

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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
I mean, you have to get out... and once you're out, there's no way you can get back in on the original models... what do I do to make the FS2 engine recognize what side of the wall is non-collidable and which side is collidable?

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
   I thought FS ships came out of the bay on the outside of the wall.. hmm

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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by RKIF-DragonClaw:
  I thought FS ships came out of the bay on the outside of the wall.. hmm

Nope. For a test, make yourself arrive in a dockpoint in an FS mission..

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
  maybe it bases it off of the faces.... the back face you can fly through.. oh hell I dunno.... ur gonna have to look at the Typhon and see what it uses.

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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
...or just get Bobboau's help.  

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
  He doesn't know about invisible walls... at least I hope he doesn't muahahahha  

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    -Director of the staff of Hidden Terror.
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Quote
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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Ok. Then I'll leave the invisible wall off. Even if they do destroy the cap ship, they'll die in the explosion...