Author Topic: Uncharted Territory technical problem  (Read 1631 times)

0 Members and 1 Guest are viewing this topic.

Offline CT27

  • 211
Uncharted Territory technical problem
I was playing a recent nightly build (with MediaVPs 2014) and playing the campaign "Uncharted Territory" and ran into a technical problem on mission 6.  An Argo transport was supposed to dock with a Terran AWACS ship, but when the 'time to' countdown reached zero, the Argo display in the lower left corner of the screen changed to "No orders".  The ships never docked.  The campaign played fine in the 2014 VPs up until this point.  I switched the campaign to the 2012 Media VPs and then the Argo docked fine.  Afterwards I switched back to the 2014 MediaVPs and it played okay so it looks like it's a docking problem.

Here's a debug error I got when I tried a recent debug nightly:

For ship 'GTtca Hestia', detail level
mismatch. Table has 4,
POF has 1.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! ship_create + 760 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! parse_create_object_sub + 84 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! parse_create_object + 193 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! mission_parse_maybe_create_parse_object + 419 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! post_process_ships_wings + 111 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! parse_mission + 1592 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! parse_main + 482 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! mission_load + 228 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! game_start_mission + 192 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_3_SSE2_20151217_7badc4d-DEBUG.exe! WinMainCRTStartup + 8 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes



If it helps I've attached a log as well.


[attachment DELETED!! by Strong Bad]

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Uncharted Territory technical problem
Without knowing anything about the mod I would guess that the docking point was renamed between MVPs 3.6.12 and MVPs 2014.  Can you attach the mission file where this occurred?

 
Re: Uncharted Territory technical problem

 

Offline CT27

  • 211
Re: Uncharted Territory technical problem
That is correct, the creator helped me in another forum.

 

Offline Axem

  • 211
Re: Uncharted Territory technical problem
:nervous:

Uh, I'm not the creator, just a helpful FREDder. ;)