I was thinking about trying to use Segeltuch (Evil I know, but its the only tool I can use) to take off some of Orions turrets. I think most of the side ones should go. Or, I might just leave it alone. I deffinately adding subsystems to all the new, and used ships. The Capships will have a Reactor, and Bridge. if the reactor gets destroyed in one of my missions. A sexp tells the ships to do something. I'm debating about destroying thie ship. Or Taking down all of its other subsystems and turrets(Because of loss of power) and then knocking the hull down to like 5 or something. I think it'll be easier to just destroy it.
If the Bridge is destroyed, the capship just stops. You usually fail the mission because the Admiral is dead.
Also I plan to change some of the fighter subsystems to for appropriate places, as well as add a reactor, cockpit, and maybe an electrical system. If the reactor blows on fighter. The ship goes down. Same with the cockpit. If the cockpit is destroyed, the pilot is dead, so the mission ends. not sure if I should add an electrical system. If I did, and it was destroyed, All of your subsystems except your cockpit would be destroyed. Like I said I probably won't add an electricla system. This is just to many sexps, and to make it realistic, I'll have to do it to all of the ships.