Author Topic: Ships of the 14 year war.  (Read 7085 times)

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Offline Solatar

  • 211
Ships of the 14 year war.
Does anybody have any info about ships of the 14 year war. I already know about the Angel. I think I am pretty much open to invent anything I want, but I want to stick with history. So far, I have the Angel scout fighter. the GTB Draco (Same .pof as the Apollo,different specs. heard about this idea from a vwbb thread.)the GTF Apollo. I need some new models. I also need a way to take out the two smaller engines on the Valkyrie, and maybe make the Apollo bigger for the Bomber. I also need a .pof for a new destroyer. The GTD Defiance class. This class was so outdated by the Shivan conflict it wasn't used at all. Any help would be appreciated.

I'm not doing this as a full time project either. I am working on the Combat Federation full time. I think I will be able to install fs2 to another directory, and have both running. (i.e.-c:/Games/freespace2/ and c:/Freespace2/). I already know about the Cradinal spear MOD. But this is for fs2.

Thanx: Hades

 

Offline Hudzy

  • Apollo Pilot
  • 28
Ships of the 14 year war.
If you get that Defiance class, don't forget to send me a copy :nod:

[email protected]

 

Offline Solatar

  • 211
Ships of the 14 year war.
I'll send you it. Of course Hudzy.

 

Offline Solatar

  • 211
Ships of the 14 year war.
Would it be a good idea to use the same .pof as the Orion? Make it weaker. You know, they have Fenris, and Leviathans, Two cargo containers, Cain, and Lilith,  Watchdog and Cerbeus, Now we can have the Defiance and Orion. Note: I'll only do this If I can't get anyone to do a model for the Defiance.

Anybody that can do models, please help. Except anybody busy with the Combat Federation. This is a secondary project, and I don't want it interfearing with my primary one.

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Ships of the 14 year war.
The difference between a leviathan and a fenris is that the fenris was developed to be an anti fighter cuiser.  Neither was weaker than the other, they just had strengths lying on different paths.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Ships of the 14 year war.
Quote
Originally posted by ShadowWolf_IH
Neither was weaker than the other, they just had strengths lying on different paths.
I disagree :p Fenris is the jack of all trades, master of none.  A single fighter can take it out without too much difficulty, whereas the Leviathan is deadly to fighters and stands a good chance against most other cruisers, 4 of them can do significant damage to a corvette or destroyer; possibly enough to kill it.  Can't say the same for the Fenris, although 4 Fenris might be able to kill a fighter or bomber :D

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
Ships of the 14 year war.
actually you just proved my point....the leviathan was a strong fighter, the fenris was a strong target.  I explained it the way it was explained to me, at least that's how it was supposed to be......
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Solatar

  • 211
Ships of the 14 year war.
The Fenris was built when thje t/v war started. Then a little later in the war, Terrans made the Leviathan. Says so in the fs1 tech room.

 
Ships of the 14 year war.
First, never listen to the VWBB!
Second, you know what you should do... Trim down the Orion, add some little old style tricks and you've got a pre-Shivan Terran warship, while still baring some resemblence to the Orion... I can see it in my mind, but I just can't type what I'm thinking... :doubt:

I've made a new texture for the Leviathan if you'd like it. I think it's pretty good. It makes it look a bit brighter and all. It also reduces the engine size (engine glow) to project that it has less engine capacity than the Fenris. I've also added a bridge subsystem and moved the other subsystems to more 'real' proper positions.

You've seen all those docking rings on the Argo, right? Wouldn't you like dock points on each of those, instead of just the front dock? Well, I've done it... But I went to test it in FS2, but it crashed... Do I need path data for each of the dock points? Cheers.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Ships of the 14 year war.
Quote
Originally posted by Pegasus V
You've seen all those docking rings on the Argo, right? Wouldn't you like dock points on each of those, instead of just the front dock? Well, I've done it... But I went to test it in FS2, but it crashed... Do I need path data for each of the dock points? Cheers.


Yes, you need pathing data for any dockpoint.  And there are so few situations where you would actually want those side docks functional that it really isn't worth the trouble.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Solatar

  • 211
Ships of the 14 year war.
I was thinking about trying to use Segeltuch (Evil I know, but its the only tool I can use) to take off some of Orions turrets. I think most of the side ones should go. Or, I might just leave it alone. I deffinately adding subsystems to all the new, and used ships. The Capships will have a Reactor, and Bridge. if the reactor gets destroyed in one of my missions. A sexp tells the ships to do something. I'm debating about destroying thie ship. Or Taking down all of its other subsystems and turrets(Because of loss of power) and then knocking the hull down to like 5 or something. I think it'll be easier to just destroy it.

If the Bridge is destroyed, the capship just stops. You usually fail the mission because the Admiral is dead.

Also I plan to change some of the fighter subsystems to for appropriate places, as well as add a reactor, cockpit, and maybe an electrical system. If the reactor blows on  fighter. The ship goes down. Same with the cockpit. If the cockpit is destroyed, the pilot is dead, so the mission ends. not sure if I should add an electrical system. If I did, and it was destroyed, All of your subsystems except your cockpit would be destroyed. Like I said I probably won't add an electricla system. This is just to many sexps, and to make it realistic, I'll have to do it to all of the ships.

 
Ships of the 14 year war.
Quote
Originally posted by Hades
Would it be a good idea to use the same .pof as the Orion? Make it weaker. You know, they have Fenris, and Leviathans, .


Leve the Orion leave it the way it is, and it has been in servis for a long time allso they only had one crouser class at the start of the T-V war and that was the Fenris, allso they had no support ships, and no contaners ether.
And beefore the T-V war we had only the GTSC(forgot how to spell name)

People should read the tech info all the ships at tech FS, the tech is strate from the game, sheesh :doh: :rolleyes:
« Last Edit: August 06, 2002, 03:15:51 pm by 194 »
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Solatar

  • 211
Ships of the 14 year war.
I do ead the tech.

Before the t/v war, we had the Apollo, GTSC Faustus, and GTC Fenris. Not sure abouot the Angel. but I'm sure they had something else instead of the Apollo. But, maybe not.

 

Offline PSYCHO

  • 26
Ships of the 14 year war.
Hey Hades I really like the Idea of doing the 14 year war and Ill see what I can do as far as a modified Orion...8) I need to know which turrets to remove and the name of the ship....Please E-Mail me .....8)

 

Offline Solatar

  • 211
Ships of the 14 year war.
Called the GTD Defiance. Take off all of the turrets that don't move by themselves, like the ones on the side.

 
Ships of the 14 year war.
Quote
Originally posted by StratComm
Yes, you need pathing data for any dockpoint.  And there are so few situations where you would actually want those side docks functional that it really isn't worth the trouble.


I thought so. Thanks. I was just practising my newly discovered skill. I found the easy way of creating and editing subsystems and dockpoints using the new ModelView. Is there any easy way of creating paths?

Quote
Originally posted by StarGunner
People should read the tech info all the ships at tech FS, the tech is strate from the game, sheesh.


"AP 2/26:  We’ve kept the specifics of the start of the T-V War purposefully vague.  For future elaboration in add-on disks, sequels, and fiction like this." FS Reference Bible.

Quote
Originally posted by Hades
I was thinking about trying to use Segeltuch to take off some of Orions turrets. I think most of the side ones should go. Or, I might just leave it alone.


I've got a simple suggestion, perhaps change some of the textures on the Orion to invisible and put a "dont collide invisible" tag into its table. But you'd have to be careful to open a gaping hole into the side of the ship though, cos that would be downright nutty. :D

Quote
Originally posted by Hades
I do ead the tech.

Before the t/v war, we had the Apollo, GTSC Faustus, and GTC Fenris. Not sure abouot the Angel. but I'm sure they had something else instead of the Apollo. But, maybe not.


What about making that Apollo-like bomber fromt the FS1 intro cutscene?

"As the credits stop, the music hushes, then the camera pulls back quickly, revealing the damaged & sputtering thruster of a Terran bomber.","...oh god… gunner is dead… he’s dead!"

Concept Pic http://www.geocities.com/alpha_quadrant_project/GTB_Apollyon.jpg
Copy and paste image into address bar - stupid Geocities.

It's also listed on my Volition concept page for small Terran vessels
« Last Edit: August 07, 2002, 07:49:29 pm by 326 »

 

Offline PSYCHO

  • 26
Ships of the 14 year war.
Quote
Originally posted by Hades
Called the GTD Defiance. Take off all of the turrets that don't move by themselves, like the ones on the side.

Umm you mean delete a couple of the BigDaddy Cannons right? Because Iam real sure that the smaller cannons would be there on the ship before the Big ones.....????

 

Offline Solatar

  • 211
Ships of the 14 year war.
yeah, i made that bomber from the fs1 intro. Its called the GTB Draco. It uses the same .pof as the Apollo, but has a little more hull, and and extra missile bank. It has a lower top speed also. I made the Angel. I have in the Angel's tech description that it was made by the United States Air force in Conjunction with the Eauropean Allies directly before terra was united and the GTA formed.

The Angel has its two primary banks that originate out of the cockpit taken out. It has only the primaries on the wings, and its secondary bank. I couldn't do the engines.


Also, a note of the orion. I might not need a new .pof. but if somebody wants to do one, that would be great. The Combat Federation is beginning mission construction, and i'm no good at this, so while they are working on the Demo, I'm almost free of duty. The Orions huge turrets should be kept. wouldn't an upgrade just add some armor, and a few turrets. Besides, the heavy artillary looks good. Like a destroyer should be, no wimpy Fenris turrets.(The Leviathan will make a VERY limited appearance in this MOD)

 
Ships of the 14 year war.
Quote
Originally posted by Hades
yeah, i made that bomber from the fs1 intro. Its called the GTB Draco. It uses the same .pof as the Apollo, but has a little more hull, and and extra missile bank. It has a lower top speed also. I made the Angel.


You haven't made the bomber or the Angel, you've just modified the Apollo and the Valkyrie. The bomber has many differences other than just stats.

The Angel was designated GTF, so it must be GTA. Although, the Seth was originally PVF, but in FS2 it had been changed to GVF of course. So I don't really have grounds to state that...

Has anyone actually made this bomber model? I heard that someone (maybe Venom) made the Angel.

 

Offline Solatar

  • 211
Ships of the 14 year war.
yes, that's correct. I modified the valkyrie and the Apollo. If you didn't figure that out then you are pretty stupid. I modified them. Made a weapon called the Light Shell for the Draco. Supposed to be a modified tank shell. If anybody can find a link, or just the site, on which the Angel is found. I would be greatful. I can't do anything outside of tables, and what's in the Modelview program. If anybody knows exactly where to find an Apollo bomber vairient, please let me know.