Author Topic: Collision, stealth, support ship, kamikaze  (Read 4365 times)

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Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Collision, stealth, support ship, kamikaze
stealth means no dots at all, not even a flicker.

remember the pegasus in the nebula, no dots there other than those of your wingmen.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Zarax

  • 210
Collision, stealth, support ship, kamikaze
Stupid Question: What attribute makes a ship stealth?
It's in the tables or in the POF?
The Best is Yet to Come

  
Collision, stealth, support ship, kamikaze
Quote
Originally posted by Zarax
Stupid Question: What attribute makes a ship stealth?
It's in the tables or in the POF?


It's a line in the tbl.
Code: [Select]
$Stealth:

 

Offline RandomTiger

  • Senior Member
  • 211
The lack of heavy collision damage is probably due to problems in freesapce 1.
In the beginning of FS1 there are no shields and the AI are really bad for hitting each other and the player. And I personally found myself loosing my temper with that. V probably realised in testing and rather than go back and fix the AI (which could take ages) decided to go with the cheap option and lower the damage.

This damage level was probably kept for FS2.
I use ramming as a tatic to knock enemies into different flight patterns if they are difficult to hit.

Any such change should be optional (default off).

 

Offline Stealth

  • Braiiins...
  • 211
Collision, stealth, support ship, kamikaze
i remember now... i thought the stealth ships (Pegasus) had flickering dots, but you're right... they didn't