Author Topic: Blue Planet Complete Patch 23rd of July  (Read 6880 times)

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Offline The E

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Blue Planet Complete Patch 23rd of July
We've released a patch for BP that does a few things.

Changelog:

-Various weapon balance changes
-Various weapon effects, both sound and visual, have been tweaked
-Various ship balance changes
-New model for the Occulus
-New models for the Alliance Gate and the Intrasystem Gate
-New Ship class: Sanctus Mk 2 -- the upgunned bigger brother of the Sanctus
-New Station models
-A lot of bugfixes and asset cleanup

There's also a few changes in FreeSpace Blue, but Battuta will need to talk to you abou them :D

The patch is now live on the installer. Please use it to update your install.
If I'm just aching this can't go on
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Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
I'd be glad to, soon as someone can tell me whether there's anything I can do so I don't rerun the installer for ALL the mods. That, or could you be bothered to upload it somewhere? I mostly manually download.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

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Re: Blue Planet Complete Patch 23rd of July
There are manual links in this post.

That said, the installer can be set up to just download one mod; just choose the "Custom" option. It is also intelligent enough to only download things when they're out of date.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
I know, but it would also download Inferno, MVPs 3612 and some other mods I had downloaded and I'd have to delete again.
I wasn't certain if that had been updated, will do. Thank you.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

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Re: Blue Planet Complete Patch 23rd of July
The download links in that topic are always updated, they're the same archives that the installer downloads.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline AdmiralRalwood

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Re: Blue Planet Complete Patch 23rd of July
I know, but it would also download Inferno, MVPs 3612 and some other mods I had downloaded and I'd have to delete again.
Delete their lines from the fsoinstaller.properties file and the installer will no longer think they're installed.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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(the very next day)
<MageKing17> this ****ing code did it to me again
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<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
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<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
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<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
I knew there was something you're supposed to delete, just didn't know what or where. Thank you, Admiral.
'I'm from the marksman school of conversation.' -Kovacs

 
Re: Blue Planet Complete Patch 23rd of July
Thank you.

I can continue with my game now.

 
Re: Blue Planet Complete Patch 23rd of July
Awwwww yeah. Just was replaying AoA on Hard today when I ran into some crashes that stopped me in the mission where you first meet up with the Sanctuary. Hoping this will fix it -- if not, I'll report what I find.

 
Re: Blue Planet Complete Patch 23rd of July
Patch solved my crash problems from before. Nice work! AoA was fun to play through a second time (no surprise). I've also noticed a lot more plot details and foreshadowing to WiH events. This is one hell of a well-written mod campaign.

I noticed a few changes, like the Balor fire sound seems to just use a blend of the Erinyes and Shivan laser sound. While it's fine on one-off shots, in rapid-fire mode it gets kinda scratchy from the volume spikes. I think the previous sound effect was a better fit for something with such a high ROF. Otherwise, y'get used to it.

One other thing: in the final battle where you have to protect the battle group, there's mention in the briefing of TAG capability, but no TAG missiles are available on the weapon selection screen. I've got everything from Hornets to Helios bombs, but no TAGs. The idea of having a tactical use for the Aurora beyond scripted recon missions is appealing, so not getting to try it out made the sads :( Am I just dense and missing something or is there a bug with that?

 

Offline General Battuta

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Re: Blue Planet Complete Patch 23rd of July
Ugh. Load the mission in the tech room and tell me if there are TAGs there! And ****, I think I left a debug SEXP active.

 
Re: Blue Planet Complete Patch 23rd of July
Ugh. Load the mission in the tech room and tell me if there are TAGs there! And ****, I think I left a debug SEXP active.

Yup! TAGs in the tech room. Aw man, those post-patch-release bugs are the worst, no matter how small. Been there :) (almost definitely going there again, and again)

 

Offline General Battuta

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Re: Blue Planet Complete Patch 23rd of July
I added them to the campaign file and tech-allowed them but I think I forgot to commit the campaign file to SVN.

 

Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
Hello. Me again. I'm getting an error and no text on every database entry. Log and screen attached.

[attachment deleted by admin]
« Last Edit: July 24, 2016, 01:58:26 am by Makhpella »
'I'm from the marksman school of conversation.' -Kovacs

 

Offline MatthTheGeek

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Re: Blue Planet Complete Patch 23rd of July
Quote
FreeSpace 2 Open version: 3.7.3.20151114
I think you need at least 3.7.4 for this. In any case you should be using at least 3.7.4 now.
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Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
I'm using July 23rd nightly. Guess I could try 3.7.4 and see if it persists.

I went and looked this up. I also noticed that log was from last year.

As part of the SDL Everywhere thing we introduced in the nightlies, we have brought the Windows executable in line with what we were doing on Linux and MacOS (and, incidentally, in line with Microsoft's guidelines for application developers). The logs as well as the screenshots can now be found under "%appdata%\HardLightProductions\FreeSpaceOpen\data". Just copy that path into the adress bar in the Windows Explorer.



[attachment deleted by admin]
« Last Edit: July 24, 2016, 02:01:19 am by Makhpella »
'I'm from the marksman school of conversation.' -Kovacs

 

Offline AdmiralRalwood

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Re: Blue Planet Complete Patch 23rd of July
There may be some problems with the journal script (or, perhaps more accurately, the lua interfaces the journal script relies upon for save files) with SDL2 builds; try it with 3.7.4 and see if you encounter the same problem. If not, we'll need to do some investigating before it can be used with nightly builds.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Makhpella

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Re: Blue Planet Complete Patch 23rd of July
Seems to work fine with 3.7.4.

Just a quick unrelated question, if I may. After downloading the patch, I made a new profile. The nightly recognizes it, 3.7.4 doesn't. Why is that?
'I'm from the marksman school of conversation.' -Kovacs

 

Offline niffiwan

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Re: Blue Planet Complete Patch 23rd of July
I'd guess that's because the nightlies with SDL2 changed the location the pilot files are stored.  i.e.

nightlies/SDL2: %appdata%\HardLightProductions\FreeSpaceOpen\data
3.7.4:  FreeSpaceOpen\data

You can copy the pilot files around if you want 3.7.4 to recognise them.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Re: Blue Planet Complete Patch 23rd of July
Hi guys,

thanks for the efforts upgrading. But:

Running on Ubuntu MATE 14.04 64 bit the game (AoA so far, WiH not tested yet) is unplayable compared with the VPs before, pretty slow. I always installed anything, i.e. also the advanced VPs. Additionally, the ships look "worse" than before, as if the advanced features are not applied. Log attached.

Any clue?

Thank you for your efforts.

[attachment deleted by admin]