The year is 2365, for seven years the GTVA has united Terrans and Vasudans in peace.
At RNI shipyards situated in Laramis II, the last Aeolus-class cruiser has finished construction.
It's orders: Join the 6th fleet at Polaris, under command of the enigmatic Admiral Aken Bosch.
You Captain have been chosen to take command of the GTC Malta, can you live up to her motto?
Fide usque ad mortem!
Always outnumbered, never outgunned follows the story of the GTC Malta, the rugged little cruiser defending the Bastion and convoys in Capella.
Currently I'm planning six missions, all centred around the Malta.
What do I need to learn? Making myself familiar with the capship script, digging up backround .pofs for Laramis II, Polaris and at the very least Regulus (I currently have a storyboar for six missions).
I also need to look into BP, namely the conversations and how they affect gameplay.
Without further talking, the cast:
Leading role: GTC Malta
The grey emminence: NTF Iceni
The antagonist: NTD Repulse
The henchman: NTCv Belisarius
Supporting roles:
GTCv Chevalier
GVC Isfahan
Guest appearance:
GVD Psamtik
GTD Phoenicia
Currently I'm working at Amazon, so I have much time to think and with my new GPU being integrated in my gaming rig tomorrow, I thought, why not?
At best I create a small campaign, starring an in my eyes neglected ship with unique abilities, at worst, this thread will simply disappear.
While running around at work and gathering articles, I usually stop for a few minutes and scribble down notes concerning the story.
I have rudimentary FREDing skills, I cannot script a damn, but I think I have passion, so I'll start by piecing together a single demo mission from the six I have envisioned.