Author Topic: Always outnumbered, never outgunned.  (Read 1760 times)

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Offline crizza

  • 210
Always outnumbered, never outgunned.
The year is 2365, for seven years the GTVA has united Terrans and Vasudans in peace.
At RNI shipyards situated in Laramis II, the last Aeolus-class cruiser has finished construction.
It's orders: Join the 6th fleet at Polaris, under command of the enigmatic Admiral Aken Bosch.
You Captain have been chosen to take command of the GTC Malta, can you live up to her motto?
Fide usque ad mortem!


Always outnumbered, never outgunned follows the story of the GTC Malta, the rugged little cruiser defending the Bastion and convoys in Capella.
Currently I'm planning six missions, all centred around the Malta.

What do I need to learn? Making myself familiar with the capship script, digging up backround .pofs for Laramis II, Polaris and at the very least Regulus (I currently have a storyboar for six missions).

I also need to look into BP, namely the conversations and how they affect gameplay.

Without further talking, the cast:

Leading role: GTC Malta
The grey emminence: NTF Iceni
The antagonist: NTD Repulse
The henchman: NTCv Belisarius

Supporting roles:
GTCv Chevalier
GVC Isfahan

Guest appearance:
GVD Psamtik
GTD Phoenicia

Currently I'm working at Amazon, so I have much time to think and with my new GPU being integrated in my gaming rig tomorrow, I thought, why not?
At best I create a small campaign, starring an in my eyes neglected ship with unique abilities, at worst, this thread will simply disappear.
While running around at work and gathering articles, I usually stop for a few minutes and scribble down notes concerning the story.
I have rudimentary FREDing skills, I cannot script a damn, but I think I have passion, so I'll start by piecing together a single demo mission from the six I have envisioned.

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Always outnumbered, never outgunned.
This sounds awesome!

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Always outnumbered, never outgunned.
Six missions is a perfect number for a one person campaign, good luck!
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Always outnumbered, never outgunned.
Sounds great, a small capship command campaign flying a cruiser is something that I've been vaguely thinking about doing as well.  Looking forward to seeing what you come up with!
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline crizza

  • 210
Re: Always outnumbered, never outgunned.
So, my storyboards progresses just fine, but I have some questions:
Starting with the FS2 campaign new technology is introduced step by step. Does that mean, that I'm stuck with FS1 assets? :D
On the other hand I love the Apollo and with the bomber variant being realized right now, they could serve as the first scrappy enemies the Malta encounters.

About backrounds, how are you choosing them, I hoped that skyboxes would be avaiable, but I guess not...
Then there is the point of civilian installations, currently I favor the Whitehall as RNI shipyard.