Author Topic: Introducing the GVCv Pachet  (Read 5659 times)

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Offline aldo_14

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Introducing the GVCv Pachet
This is my first attempt at a Vasudan capship, very loosely based on the Typhon model.  It performs a similar role to the Vilvakis model on another thread - i.e. as a mini carrier with comparitively weak anti-capital ship weaponry.

This will probably[/b[ be the final texture job for the main hull, obviosuly no turrets yet, depending on the response I get here.

Length rougly 900m, 18-22 turrets.

 
 
 
 

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Offline Nico

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Introducing the GVCv Pachet
It's cool, but I should make the shape more rounded
SCREW CANON!

 
Introducing the GVCv Pachet
 
Quote
Originally posted by venom2506:
It's cool, but I should make the shape more rounded

Thats a good point, and if you can give it Vas a Turrets than I would say your in good hands.

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Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by venom2506:
It's cool, but I should make the shape more rounded

I've got a few spare polys, so where do you think it needs it most?

To be honest, I'm not too familiar with Vasudan design....

 

Offline Snipes

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Introducing the GVCv Pachet
I dunno what is missing, but it looks like it needs something poking out of it...
     
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Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by Snipes:
I dunno what is missing, but it looks like it needs something poking out of it...


that's exactly what I thought when I was making it....

I tried adding spikes at the rear, but it looked pretty bad   .  Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it.  On the plus side, I think the overhead view looks fine.

 
Introducing the GVCv Pachet
 
Quote
Originally posted by Snipes:
I dunno what is missing, but it looks like it needs something poking out of it...

what it needs is to be smooth out on the top and botum and a little on the sides.

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Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by StarGunner:
what it needs is to be smooth out on the top and botum and a little on the sides.


Nah, the main flat bits are for the turrets (which reminds me, i need a piccy of a Vasudan 2-parter turret) - plus there's poly count problems with smoothing out too much.  The main frontal seciton - the fighter bay exit - took almost as much polys as the whole other part of the ship to make.  I 'bumped' the centre up deliberately to try and add a bit of visual variety.  I'm not sure if it actually helped, but at least it's pretty close to my concept pictures.


 

Offline Nico

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Quote
Originally posted by aldo_14:

that's exactly what I thought when I was making it....

I tried adding spikes at the rear, but it looked pretty bad   .  Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it.  On the plus side, I think the overhead view looks fine.
? 50-100? damn my last capships gots 950 polys, 2500 with the turrets  
ok, first, make the flanks more rounded, especially the big back "triangle".
Something pocking out... What about a kind of deck, but coming from under the ship? I would say pumping out from the 1rst third of the ship (front).
SCREW CANON!

 

Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by venom2506:
Quote
Originally posted by aldo_14:

that's exactly what I thought when I was making it....

I tried adding spikes at the rear, but it looked pretty bad     .  Poly count is roughly 300-odd, so I have another 50-100 i can add if i want to use it.  On the plus side, I think the overhead view looks fine.
? 50-100? damn my last capships gots 950 polys, 2500 with the turrets  
ok, first, make the flanks more rounded, especially the big back "triangle".
Something pocking out... What about a kind of deck, but coming from under the ship? I would say pumping out from the 1rst third of the ship (front).[/B]


Well, i have to triangulate it, so i try and keep the hull at 400-500 polys as a rule.

Yeah, maybe an F.D just after the fighterbay.... i don't really want to change the overhead design though (well, maybe a wee tweak), because I'm really happy with how that's turned out.  I do need to try and add a sort of 'dip' at the back though, where the big engines are.

 

Offline joek

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Introducing the GVCv Pachet
Hmm....

I agree that the end needs to be rounded out a bit more, but for something extra/sticking out... I'm thinking something like a pair of fins on the tail end ... kinda like on old WWII bombers (ref, ref).

As for the texture... I think from the top view it looks too repetitious... or is it just me?

But other than that I think it's looking real nice... and I really like that hammerhead shark look it's kinda got in the front! I'd say extend those out some more to really give it a hammerhead look.  

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Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by joek:
Hmm....

I agree that the end needs to be rounded out a bit more, but for something extra/sticking out... I'm thinking something like a pair of fins on the tail end ... kinda like on old WWII bombers (ref, ref).

As for the texture... I think from the top view it looks too repetitious... or is it just me?

But other than that I think it's looking real nice... and I really like that hammerhead shark look it's kinda got in the front! I'd say extend those out some more to really give it a hammerhead look.  

Joe.

apparently I have a bad habit of usiong too many texture reps - but you are right, it could use more detialed / varied textures on top.

I might add a fin-type structure in the middle, a sort of larger flight deck to one I want on the front.... but the hammerhead design is going to be used on a new fighter, so I think I'll leave the front as it is.


 

Offline morris13

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Introducing the GVCv Pachet
That is a really nice design. I agree that it needs some smoothing, but honestly I don't know if needs any other 'bits' sticking out. Vasudan caps, especially newer ones, tend to have really clean, smooth curves, so I don't know if you should really waste any polys on adding more extrusions, just smooth out the lines it already has and it'll be beautiful.
If it aint broke, break it!

 

Offline Sandwich

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Introducing the GVCv Pachet
From what I can see, you have the same problem as I did with the GVCa Amaunet - the sides of the ship are completely vertical. Look at the Hatshepsut, look at the Sobek (don't look at the Amaunet, cause I never changed it...   ) and pay attention to the sides - there are not really any polys that are oriented vertically.

I'd change it by taking the middle bulge and pulling up the ends, like upswept wings - a shallow V shape from in front. Then take either the front or the back section and do the same in the other direction, droop them down.

It does have promise, though... I like the idea of it being based loosely on the Typhon....  

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Offline Nico

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Introducing the GVCv Pachet
my polycounts are always from triangulated models.
SCREW CANON!

 

Offline QXMX

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Introducing the GVCv Pachet
Looks cool  

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Offline Setekh

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Introducing the GVCv Pachet
..!

 
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Offline aldo_14

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Introducing the GVCv Pachet
^ Updated the pics abopve with the new model...

I've done some minor smoothing on the sides / top / bottom, added in a second engine pylon thingie at the front, added a new vent thing at the back (piccy 4), and revamped the textures.  Barring some texture tweaking, this should be the final version.

 

Offline The Avenger

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Introducing the GVCv Pachet
i think the bit at the back near the engines shuld have a bridge a bit like a ferry or summit that would look way more like a carrier then

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Offline aldo_14

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Introducing the GVCv Pachet
 
Quote
Originally posted by The Avenger:
i think the bit at the back near the engines shuld have a bridge a bit like a ferry or summit that would look way more like a carrier then



It's a corvette though - it's just armed an equipped towards more of a carrier role than a gunship role.  They'll only be a few VSlashs or something on it, mainly Flak and AAAf turrets.