Author Topic: Nightly: 09 September 2016 - Revision 1e2b646  (Read 799 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 09 September 2016 - Revision 1e2b646
Here is the nightly for 09 September 2016 - Revision 1e2b646


Group: Linux
nightly_20160909_1e2b646-builds-Linux.tar.gz
SHA1: 430beda6ba50eba6e16a708480b7a34ceadd5c88


Group: MacOSX
nightly_20160909_1e2b646-builds-MacOSX.tar.gz
SHA1: b8b7f46c338b34b83ebb96c02b1e918c080ae896


Group: Win64
nightly_20160909_1e2b646-builds-Win64.zip
SHA1: f813513163b8ab3ebb161e997d205836694baee8


Code: [Select]
------------------------------------------------------------------------
commit e0395ab
Author: asarium <Thu Sep 8 12:22:35 2016 +0200>
Commit: asarium <Thu Sep 8 12:22:35 2016 +0200>

    Remove memory tracking code
 code/cmdline/cmdline.cpp                 |   5 -
 code/cmdline/cmdline.h                   |   1 -
 code/globalincs/fsmemory.h               |   6 -
 code/globalincs/memory/debug.cpp         |  43 -----
 code/globalincs/memory/debug.h           |  43 -----
 code/globalincs/memory/debug_generic.cpp | 139 ---------------
 code/globalincs/memory/debug_msvc.cpp    | 144 ---------------
 code/globalincs/memory/memory.cpp        | 290 +------------------------------
 code/globalincs/memory/memory.h          |  44 ++++-
 code/globalincs/memory/newdelete.cpp     |  63 -------
 code/globalincs/memory/release.h         |  65 -------
 code/globalincs/memory/utils.h           |  21 ---
 code/model/modelread.cpp                 |  20 ---
 code/source_groups.cmake                 |  18 --
 fred2/management.cpp                     |   1 -
 freespace2/freespace.cpp                 | 145 ----------------
 16 files changed, 41 insertions(+), 1007 deletions(-)

------------------------------------------------------------------------
commit 1d998e4
Author: asarium <Thu Sep 8 11:54:31 2016 +0200>
Commit: asarium <Thu Sep 8 11:54:31 2016 +0200>

    Fix cursor handling in standalone server
 code/graphics/2d.cpp     | 29 ++++++++++++++++++++---------
 code/io/cursor.cpp       | 14 ++++++++++----
 freespace2/freespace.cpp |  4 +++-
 3 files changed, 33 insertions(+), 14 deletions(-)

------------------------------------------------------------------------
commit 5492df3
Author: asarium <Thu Sep 8 11:08:46 2016 +0200>
Commit: asarium <Thu Sep 8 11:08:46 2016 +0200>

    Don't initialize graphics operations in standalone mode
 freespace2/freespace.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 9fa373b
Author: asarium <Thu Sep 8 10:38:35 2016 +0200>
Commit: asarium <Thu Sep 8 10:38:35 2016 +0200>

    Build 64-bit nightly builds
 ci/appveyor/before_build.ps1 | 2 +-
 ci/appveyor/build.ps1        | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 634a8a0
Author: MageKing17 <Wed Sep 7 17:52:45 2016 -0700>
Commit: MageKing17 <Wed Sep 7 17:52:45 2016 -0700>

    Actually initialize Ignore_List.
 code/ship/ship.cpp | 3 +++
 1 file changed, 3 insertions(+)

 

Offline m!m

  • 211
Re: Nightly: 09 September 2016 - Revision 1e2b646
The Windows builds are now exclusively 64-bit. There may be some new issues so please let us know so we can fix those.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Nightly: 09 September 2016 - Revision 1e2b646
One potential caveat, for anyone who might want to run older nightly builds to, say, see when a bug was introduced: the 32-bit and 64-bit SDL2.dll files are not interchangeable. If you want to run a 32-bit SDL2 build, you'll need the 32-bit SDL2.dll, and ditto for 64-bit. Anyone who just wants to use the latest nightly will have no problems (well, wxLauncher might complain the first time you open it if a 32-bit SDL2 build is still selected, because it tries to run it to find out what command-line options it supports, but as soon as you select a 64-bit build, everything should be fine).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 09 September 2016 - Revision 1e2b646
My attempt to run this gave me this error message:

"The program can't start because VCRUNTIME140.dll is missing from your computer.  Try reinstalling the program to fix this program."

Any solutions?
The Trivial Psychic Strikes Again!

 

Offline den5

  • 27
Re: Nightly: 09 September 2016 - Revision 1e2b646
My attempt to run this gave me this error message:

"The program can't start because VCRUNTIME140.dll is missing from your computer.  Try reinstalling the program to fix this program."

Any solutions?
Try this
https://www.microsoft.com/en-US/download/details.aspx?id=48145

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Nightly: 09 September 2016 - Revision 1e2b646
My attempt to run this gave me this error message:

"The program can't start because VCRUNTIME140.dll is missing from your computer.  Try reinstalling the program to fix this program."

Any solutions?
You didn't have this problem with the previous nightly? They should both have been built with the same compiler...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 09 September 2016 - Revision 1e2b646
No, I didn't have this message with the previous Win32 builds.
The Trivial Psychic Strikes Again!

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Nightly: 09 September 2016 - Revision 1e2b646
Until we get this figured out should we switch back to 32 bit?  Or 32/64 side by side?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline m!m

  • 211
Re: Nightly: 09 September 2016 - Revision 1e2b646
This issue should be fixed by PR #968.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 09 September 2016 - Revision 1e2b646
I didn't see that revision listed for the Sept 12th build, so I expect it'll be in the 13th.
The Trivial Psychic Strikes Again!