Author Topic: FS: Armada screenies!  (Read 5231 times)

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I like it. what game is this for ?



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Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Quote
Originally posted by SlipStream
I like it. what game is this for ?


:blah:



:snipe:

  

Offline Redfang

  • 28
Quote
Originally posted by SlipStream
I like it. what game is this for ?

 
For Star Trek: Armada 2.
 
 
Read the thread... :doubt:

 

Offline Red5

  • 27
    • http://www.roughnecks.org
How much is it selling for right now?
This is my signature

 

Offline Kitsune

  • 27
Last I saw was for $39.99 9us) at EB, dunno about lately.

But I'm going to have to pass on the mod since I only have Armada 1 and no funds to get a new game with.

Does Armada 2 have the same damn problem with acknowledging you've clicked a unit or double clicked?  Or that you've done a drag-group selectiong and it only selects one or two ships out of the 8 available?

Aside from that and the pain in the rear way new ships don't perform exactly like they should despite new values in the physics files...  (Figured out how to keep big ships from getting pushed around by small ones despite travel in opposite directions, but turning speeds is as if it were a small fighter or something.  Spinning in place to face a new target with a star destroyer should take a lot longer than 1 second!)
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
reasons I like homeworld...
you have to turn your capships to face the enemy before he gets within range, or they get raped....

 
Quote
Originally posted by Thorn
reasons I like homeworld...
you have to turn your capships to face the enemy before he gets within range, or they get raped....


phew, I though I said already that that can be fixed..... well sort of.  its not somthing I want to explain... rather.... you will see in game.  as for that having to turn you ship around.... well... due to limitation with arc abilities... most weapons will fire 360, but will apear to fire from different turrets.  Or, you will have ships that can fire the weapon infront of it. gah, I hate having to explain things over and over again.

dont worry, it will take time for an Orion to face a target. i'm working on it....

 
What are you doing with the Faustus? Are you going to use it as some sort of mobile base?

Are you going to have special weapons with each ship? (Like a Meson bomb for the Triton - or a speed boost for the Leviathan - or a troop capture using Argo's for the Hecate or something)

Please include the GTD Raynor mod in this TC.

 

Offline Red5

  • 27
    • http://www.roughnecks.org
I just bought armada 2 for 20$ on ebay, regretably i saw another go for like 16.50$...

 Im back in full active status, sorta, this computer is slower, and my fs2 was stolen, all but like disk 2...
I wonder if Titus-Interplay will give me new disks if i can prove i owned fs2, twice
This is my signature

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
hey! pretty!
"Gunnery control, fry that ****er!" - nuclear1