How do we face a ruthless enemy? Should we damage them enough to break their will? Should put a show of firepower to shock them? Or should we just posture ourselves defensively and hope we could somehow push them back? Or maybe we could cut off every conceivable route for the enemy to get to us and fall back? Whatever happened three years ago was just to postpone the inevitable. The bitter memories of the horror that crushed the souls of heroes seared into the minds of those who had lost themselves; their courage, their sanity, even their morality. The frightful images of those dreaded demonic ships, the destroyers, pierced through the hearts of brave men, good men. I was one of them. I was broken. The destroyers took everything, my family,... My life. I had nothing but heaps of ashes. I can never forget those moments in Capella when I have no choice but to smile back at death's grin. But I survived. Since then, I took things one at a time. Still, the scars remind me of a foreboding threat of a stalking predator looming over the event horizon of an uncharted jump node. They will be back and I will dread that day. So, how do we face the enemy? Should we shed our hesitance, our reluctance, our fears, every shred of humanity and take them head on? Grind them to dust until there is nothing left? Until they are lost forever?
---John K. RichterThe story takes place three years after the destruction of Capella and the end of the Second Shivan War. The GTVA is recovering but it has become a paranoid society building their military might believing that their old nemesis will someday return. Even then, the tension between the two races is growing, the Terrans are deep in debt while the Pirate Issue is becoming problematic. With everything going haywire, how can the alliance face the inevitable? Experience the journey of one mercenary seeking his ultimate purpose as he tore through the chaos in a brutal war then, later, the fate of all rested on his weary shoulders.
--68 Missions divided into 10 Acts. 54 playable missions and 15 carefully crafted cutscenes.
--The mod has 6 dreadnoughts, 11 destroyers, 14 corvettes, 12 cruisers, 9 installations
8 auxiliary ships and 15 types of fighters and bombers. A total of 77 assets.
--New user interface, 5 Main halls and 21 loading screens (1 introduction screen and 2 for each Act)
--More than 65,000 words worth of written material.
--Stunning space backgrounds. More planets and cosmic objects.
--New weapons with descriptions and tech animation. Each of them has its advantage and disadvantage.
--New capital ship weapons and new look for the Shivan beams
--10 in-game soundtracks with automatically triggered segments.
--7 briefing music and 2 main hall music.
--Epic clashes and intense dogfights.
--Insane scenarios and near-death situations.
--Random events that just blow you away.
--Battle through hundreds of enemy fighters and bombers while opposing fleets engage in a slug fest.
--And many more...SPECIFICATIONS:
The required SCP Build needed to run the mod is 3.7.2 but it had been tested to run with 3.7.4 and
the performance is even enhanced (with the "deferred lighting" option off), the AI is also improved.
The mod will run with middle-end computers or average PCs. My computer specs are:
AMD A4-6300 APU with Radeon(tm) HD
AMD Radeon HD 8370D Graphics Processing Unit
4GB RAM (the higher the better)
2.7GB required disk space.DOWNLOAD LINKS:
--- File updated (7/16/2017
--- File updated (5/19/2017)
AF-Extra http://www.mediafire.com/file/xfonssxawy2px0l/AF-Extra.rar--- New File
Files can also be downloaded from SectorGames: http://sectorgame.com/fsfiles/?dir=uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns/The%20Aftermath%20RebootALTERNATE CAMPAIGN ENDINGI also made an alternate campaign with an UPBEAT ending which I recommend because the sequel will pick up on this. Actually, the changes covered just the second to the last playable mission and the cutscene after that. But the overall plot remain the same. You can download this campaign and replace the "AF-MissionsV1.vp" file (I recommend that you move this file out of the FS2 root folder. In case you do not like the alternate, you can just put the original back in and discard the alternate.
This is download link for this file:
Please read the "Read Me"
file before playing.UPDATE: (7/15/2017)
Download the latest update. The update adds the Journal System and the HUD message Box feature. The related link in the download list is modified with the current update. All you have to do extract the archive to your Freespace 2 root directory
. This will replace the old VP files. The current update will replace the old AF-Root.vp
, and the AF-MissionsV1.vp
file and it will add an AF-Extra.vp file
. Download the AF-Extra and re-download the AF-Root and the AFVisual1
(see the download list).NOTE: Due to the nature of the Journal System script, I have to rename the campaign file. If you have finished the campaign or still in middle, your campaign progress and unlocked weapons and intel in the "Techroom" will be reset. In the game start up screen, the "Main Hall," you will receive a Pop up box directing you to select a campaign or to select a pilot profile. Just re-select the same campaign title, "The Aftermath" or you might want to create a new profile.
There will still be issues that are overlooked. Please post them when you find one indicating the mission and
the nature of the error so that it will be properly updated immediately.